Implementing cloud layers in #Godot. #VFX #Gfx #Shader #Gamedev

May 17, 2024 · 1:34 PM UTC

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Replying to @galloscript
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Replying to @galloscript
@galloscript Looks great!

Volumetric? How's performance?
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Replying to @solitary_ps
@solitary_ps yes is volumetric, is based on Sebastian Lague implementation. Performance was okeish on modern hardware but Layers added more cost, 140 fps on 3080ti with three layers. Would be nice to move to SDFs instead of just density.
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Replying to @galloscript
@galloscript Looks dope dude. Keep at it ☁️🤍
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Replying to @galloscript
@galloscript Nice, but it needs better ranges in the sliders.
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Replying to @galloscript
@galloscript That looks simple stunning and hope you release it in some form. I've tried for ages with various techniques and nothing is even close to what you're making.

youtube.com/watch?v=us4AFG…
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Replying to @galloscript
@galloscript Very impressive.
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Replying to @galloscript
@galloscript OU MAMMA!!!
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Replying to @galloscript
@galloscript impressive!
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