Endel retweeted
Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo 🏎️
Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL
Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL
Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
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Endel retweeted
@endel
your "with AI: 9 days" post hit home. This was my 3 weeks of spare time. Colyseus made the netcode the easy part 🙏
your "with AI: 9 days" post hit home. This was my 3 weeks of spare time. Colyseus made the netcode the easy part 🙏
Tiny Swords Wars: a 1v1 medieval RTS in the browser, built on @colyseus 🏰⚔️
Authoritative server, real fog of war, bots and mid-battle reconnects.
3 weeks of spare time with Claude Opus 5.5.
Season starts November 1 → tinyswordswars.com
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Endel retweeted
AFTERS 2.0
- Massive Multiplayer (play w/ friends)
- New Songs
- First Person Mode (Tab)
- Backroom for ...
- Smoking Section (for taking a breather)
wavedash.com/games/afters
- Massive Multiplayer (play w/ friends)
- New Songs
- First Person Mode (Tab)
- Backroom for ...
- Smoking Section (for taking a breather)
wavedash.com/games/afters
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Endel retweeted
PixiJS 3D just got a lot faster 🚀
Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes
A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks
It provides a great s (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements
There's still plenty of speed left to find...
Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes
A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks
It provides a great s (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements
There's still plenty of speed left to find...
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Endel retweeted
Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has:
- 6 Mil Triangles
- More than 400(!) 2k textures
- Hundreds of Local Lights & Characters
All of this in WebGL2 :)
- 6 Mil Triangles
- More than 400(!) 2k textures
- Hundreds of Local Lights & Characters
All of this in WebGL2 :)
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god damn Opus, in a SINGLE PROMPT?? crazy that anyone can do this now.
glitchy, not perfect, but still… the possibilities are limitless.
freeskater.pages.dev
glitchy, not perfect, but still… the possibilities are limitless.
freeskater.pages.dev
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I'm speechless… this page was literally one-shotted by Opus 5.5 🤯 fableoflegends.com
I pointed it at the game demo and asked it to “make the page look absolutely stunning and juicy” 😳 w/ no follow-ups!
BTW, you can sponsor me to get access to the demo’s source code 😋
I pointed it at the game demo and asked it to “make the page look absolutely stunning and juicy” 😳 w/ no follow-ups!
BTW, you can sponsor me to get access to the demo’s source code 😋
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