Endel retweeted
You can play this in your browser on Wavedash right now btw
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Endel retweeted
Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo 🏎️

Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL

Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
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new @PixiJS + @colyseus demo coming soon
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Claude can make music! I will continue experimenting, but so far i'm impressed.

oh, this is my MOBA 🥹
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ok i'm impressed... rip @suno
download Reaper DAW along with your favorite VSTs
ask @claudeai to compose your soundtrack
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Endel retweeted
New home for our PixiJS 3D animations and demos 🎉

We'll be adding more over time!

goodstuff.pixijs.io
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too bad my human readable code was the actual slop
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Endel retweeted
Replying to @endel
@endel
your "with AI: 9 days" post hit home. This was my 3 weeks of spare time. Colyseus made the netcode the easy part 🙏
Tiny Swords Wars: a 1v1 medieval RTS in the browser, built on @colyseus 🏰⚔️

Authoritative server, real fog of war, bots and mid-battle reconnects.

3 weeks of spare time with Claude Opus 5.5.

Season starts November 1 → tinyswordswars.com
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My relationship with work has never been the healthiest and Opus 5.5 has made it worse. I feel like working all the time, and my body is starting to feel it, send help
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Endel retweeted
AFTERS 2.0
- Massive Multiplayer (play w/ friends)
- New Songs
- First Person Mode (Tab)
- Backroom for ...
- Smoking Section (for taking a breather)

wavedash.com/games/afters
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Endel retweeted
ok so turns out @colyseus dedicated servers was the move lololol. @portner is a legend
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Endel retweeted
PixiJS 3D just got a lot faster 🚀

Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes

A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks

It provides a great s (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements

There's still plenty of speed left to find...
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new trailer, game mostly complete! 🛹💨

without AI:
- I wouldn't finish the game
- I would take AT LEAST 1 year of hard sweat work

with AI:
- 9 days of work
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Replying to @endel
Play it here 🥹🛹 tailgrab.io
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Endel retweeted
Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has:

- 6 Mil Triangles
- More than 400(!) 2k textures
- Hundreds of Local Lights & Characters

All of this in WebGL2 :)
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Endel retweeted
Zig 0.17.0 release notes ziglang.org/download/0.17.…
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we've got a trailer!

yet another side-project, and this may be the first to actually see the light of day because of its "smaller" scope

can you guess what here is NOT AI? 👀
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I love asking agents to record videos/shots of gameplay or UI so I can pick the direction I like the most...

You don't need to commit a single direction, wait for it to be ready to only then give feedback - you can explore multiple directions at once
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god damn Opus, in a SINGLE PROMPT?? crazy that anyone can do this now.

glitchy, not perfect, but still… the possibilities are limitless.

freeskater.pages.dev
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I'm speechless… this page was literally one-shotted by Opus 5.5 🤯 fableoflegends.com

I pointed it at the game demo and asked it to “make the page look absolutely stunning and juicy” 😳 w/ no follow-ups!

BTW, you can sponsor me to get access to the demo’s source code 😋
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