one approach is to stop thinking about “the” internet and start thinking about many internets, some of which could gate or attribute to human participation way down the stack (possibly even layer 2 or 3)
no reason every single thing has to be connected
no reason every single thing has to be connected
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dom hofmann retweeted
it’s less the death of software and more the birth of memeware
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everyone racing to build the same interactive video thing over the weekend just to get some likes and reposts is a perfect encapsulation of where software is going
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had fun making this wasm+webgpu walking simulator bash.tv/dhof/painted-w…
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a fun UX trick for harnesses is to show code progress as KB, rather than tokens or time
adds a sort of physicality
adds a sort of physicality
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feels like it won’t be long before the risk of existing on the open internet (including feeds) is going to be too high for most people
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an assistant for most people probably starts as a feelings manager more than a task manager
stress comes from both factors and mindset
stress comes from both factors and mindset
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“hyperprompts”
a protocol and generative UI experiment that tells an agent how to be an app
a protocol and generative UI experiment that tells an agent how to be an app
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dom hofmann retweeted
an entire world of experience opens when you add one more dimension, this is a really good time to revisit diegetic ui
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dom hofmann retweeted
Notes from day 6 of DAU-pilling @onbashtv:
- This was my first time actually paying attention to a real-time/live chat/building session (like a "live stream") of someone building with the agent in real time. Very cool/fun to see the live chat with other people chatting with l the community and it non-trivially enhances the experience. You kind of just want to stick around to chat with folks
- The harness is so interesting because I have not yet built something that's "broken". Everything that's created/prompted "works" automatically
- Everyone's spaces/artifacts are meant to be multiplayer so the rest of the community can participate...like different rooms at a house party where you pop in and out
- This was my first time actually paying attention to a real-time/live chat/building session (like a "live stream") of someone building with the agent in real time. Very cool/fun to see the live chat with other people chatting with l the community and it non-trivially enhances the experience. You kind of just want to stick around to chat with folks
- The harness is so interesting because I have not yet built something that's "broken". Everything that's created/prompted "works" automatically
- Everyone's spaces/artifacts are meant to be multiplayer so the rest of the community can participate...like different rooms at a house party where you pop in and out
Notes from day 5 of DAU-pilling @onbashtv:
- Easily one of the coolest features is that the "users" are global
- When you create a game and you want it to be multiplayer, all of the logic of allowing other players on Bash to be stored/state/etc. are already wired in
- It's the me, your Bash user ID is used for all of the other games on the platform
- TLDR: all of the social/multiplayer stuff happens across every artifact/space automatically. Very cool! Probably the most compelling multiplayer/social part of Bash so far
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