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We're living up to the promise (unlike others, wink wink) and open-sourcing Mago Studio today
Use you local GPU via @ComfyUI , or a @vast_ai / @runpod instance.
Prompt a chatbot to use your preferred model weights or workflows - no problem, update anything to your taste - it re is already a solid foundation based on the time-tested MagoStudio webapp.
LMK what features or models you'd like to see in the local version next in the comments
The code is here - github.com/MagoStudio/Mag…
Win, Max, Ubuntu builds (if you can't run npm run dev :D) - github.com/MagoStudio/Mag…
Use you local GPU via @ComfyUI , or a @vast_ai / @runpod instance.
Prompt a chatbot to use your preferred model weights or workflows - no problem, update anything to your taste - it re is already a solid foundation based on the time-tested MagoStudio webapp.
LMK what features or models you'd like to see in the local version next in the comments
The code is here - github.com/MagoStudio/Mag…
Win, Max, Ubuntu builds (if you can't run npm run dev :D) - github.com/MagoStudio/Mag…
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Ok here we go!
Disco WarpFusion v0.9.1:
Turbo and quality loras support
6-step turbo lora (vs 30 step vanilla - 5x speedup) and aesthetic quality lora (both early stage previews)
Optional Inference Optimizations
- compile CLIP and secondary
- batch CLIP cuts
- lower about +30% speedup with all enabled
and other tweaks + stuff from stable warp notebook, more details here - patreon.com/sxela/posts/di… (public)
Disco WarpFusion v0.9.1:
Turbo and quality loras support
6-step turbo lora (vs 30 step vanilla - 5x speedup) and aesthetic quality lora (both early stage previews)
Optional Inference Optimizations
- compile CLIP and secondary
- batch CLIP cuts
- lower about +30% speedup with all enabled
and other tweaks + stuff from stable warp notebook, more details here - patreon.com/sxela/posts/di… (public)
Feeling cute, might release Disco WarpFusion v0.9.1 notebook tonight
time to unstash your settings.txts!
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Didn't want to spend too much time on refactoring the notebook spaghetti :D
It's going to land in VibeWarp soon too with a proper UI.
It's going to land in VibeWarp soon too with a proper UI.
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Feeling cute, might release Disco WarpFusion v0.9.1 notebook tonight
time to unstash your settings.txts!
time to unstash your settings.txts!
the best thing ofc is that you can cut the render times on 40% with all the modern bells and whistles in just one codex prompt, and then leave a parameter sweep overnight to find the best settings
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Added multilingual support to local MagoStudio
You can now add your languages using the pr's template: github.com/MagoStudio/Mag…
We didn't want to vibe-translate since the context matters, especially for this specific niche :D
You can now add your languages using the pr's template: github.com/MagoStudio/Mag…
We didn't want to vibe-translate since the context matters, especially for this specific niche :D
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Looks like discodiffusion warp is getting a second coming
Stay tuned, like those loras 😎
Stay tuned, like those loras 😎
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Added a pr with @pika_labs Minimax h3 flex loras by @_akhaliq
Show some love by likes or comments to the issue so the product team lets me merge it 😅🫶
github.com/MagoStudio/Mag…
Show some love by likes or comments to the issue so the product team lets me merge it 😅🫶
github.com/MagoStudio/Mag…
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Still looks dope af!
Testing disco diffusion 5.2 Warp. too good! Thanks to @devdef. DD offers so many possibilities! Want to make a short film with this technology.
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Every render is a version with its full recipe: model, prompt, seed, settings. Feed one render into the next pass and the lineage is kept. Compare up to four takes side by side, with a settings diff and the ControlNet map next to the render.
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Mago is now open source. After WarpFusion, this is what I’ve been building: a long-form AI video studio on top of ComfyUI. Frame-accurate video-to-video and script-to-series, on your own GPU.
Can be run fully locally using @Alibaba_Qwen as LLM for chatbot, prompt adaptation, scoring the results and image generation alongside @bfl_ai FLUX.
@MiniMax_AI is used for video generation.
Can be run fully locally using @Alibaba_Qwen as LLM for chatbot, prompt adaptation, scoring the results and image generation alongside @bfl_ai FLUX.
@MiniMax_AI is used for video generation.
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Updated REGIS skill with findings from doom runner and railway runner
What's new:
Genre and project tooling
- Add regis init --genre survival|runner; existing and unspecified projects retain the survival default.
- Runner briefs cover candidate roles, lane/action rules, ic adaptations, equipment safeguards and end-of-round policy.
- Add runner design, implementation, track-generation, fairness and novice/average/expert playtest references.
- Require mobile swipe and combined-action checks where those controls apply.
Shared production workflows
- Dedicated visual-style and renderer selection, sprite/atlas production, 3D asset benchmarks and equipment-comparison guidance.
- Localization workflow covering game text, layout and release presentation.
- Stronger streaming/loading, runtime performance, native UI and promo-production guidance.
- Tool and skill selection guidance without requiring a sibling Runner checkout.
Illustrated example
- Include five authorized screenshots and a provenance manifest from the authored Railway Runner example. They illustrate a real renderer and declared capture conditions; they are not evidence of human playtesting, physical-device coverage or balance.
Localized social link previews
- Localized preview metadata delivered in the initial HTML rather than relying on client-side JavaScript.
- Native or source-consistent share artwork connected to the actual game's presentation.
- Explicit social-preview checks as part of game delivery and release preparation.
github.com/Sxela/regis
What's new:
Genre and project tooling
- Add regis init --genre survival|runner; existing and unspecified projects retain the survival default.
- Runner briefs cover candidate roles, lane/action rules, ic adaptations, equipment safeguards and end-of-round policy.
- Add runner design, implementation, track-generation, fairness and novice/average/expert playtest references.
- Require mobile swipe and combined-action checks where those controls apply.
Shared production workflows
- Dedicated visual-style and renderer selection, sprite/atlas production, 3D asset benchmarks and equipment-comparison guidance.
- Localization workflow covering game text, layout and release presentation.
- Stronger streaming/loading, runtime performance, native UI and promo-production guidance.
- Tool and skill selection guidance without requiring a sibling Runner checkout.
Illustrated example
- Include five authorized screenshots and a provenance manifest from the authored Railway Runner example. They illustrate a real renderer and declared capture conditions; they are not evidence of human playtesting, physical-device coverage or balance.
Localized social link previews
- Localized preview metadata delivered in the initial HTML rather than relying on client-side JavaScript.
- Native or source-consistent share artwork connected to the actual game's presentation.
- Explicit social-preview checks as part of game delivery and release preparation.
github.com/Sxela/regis
Brittania Survivors
Behold, the Ultima Online -> Vampire Survivors port is here.
Let the nostalgia in with the original Renaissance client monsters, items, spells, and locations!
Made with REGIS - github.com/Sxela/regis
Opensource ofc, code here - github.com/Sxela/brittani…
Weupport: bs.sxe.la
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