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We're living up to the promise (unlike others, wink wink) and open-sourcing Mago Studio today

Use you local GPU via @ComfyUI , or a @vast_ai / @runpod instance.

Prompt a chatbot to use your preferred model weights or workflows - no problem, update anything to your taste - it re is already a solid foundation based on the time-tested MagoStudio webapp.

LMK what features or models you'd like to see in the local version next in the comments

The code is here - github.com/MagoStudio/Mag…

Win, Max, Ubuntu builds (if you can't run npm run dev :D) - github.com/MagoStudio/Mag…
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How would Balenciaga look 38k years later
Made via MagoStudio local :D
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Ok here we go!

Disco WarpFusion v0.9.1:

Turbo and quality loras support
6-step turbo lora (vs 30 step vanilla - 5x speedup) and aesthetic quality lora (both early stage previews)

Optional Inference Optimizations
- compile CLIP and secondary
- batch CLIP cuts
- lower about +30% speedup with all enabled

and other tweaks + stuff from stable warp notebook, more details here - patreon.com/sxela/posts/di… (public)
Feeling cute, might release Disco WarpFusion v0.9.1 notebook tonight

time to unstash your settings.txts!
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Replying to @devdef
Didn't want to spend too much time on refactoring the notebook spaghetti :D
It's going to land in VibeWarp soon too with a proper UI.
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Feeling cute, might release Disco WarpFusion v0.9.1 notebook tonight

time to unstash your settings.txts!
the best thing ofc is that you can cut the render times on 40% with all the modern bells and whistles in just one codex prompt, and then leave a parameter sweep overnight to find the best settings
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Added multilingual support to local MagoStudio
You can now add your languages using the pr's template: github.com/MagoStudio/Mag…

We didn't want to vibe-translate since the context matters, especially for this specific niche :D
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the best thing ofc is that you can cut the render times on 40% with all the modern bells and whistles in just one codex prompt, and then leave a parameter sweep overnight to find the best settings
Looks like discodiffusion warp is getting a second coming
Stay tuned, like those loras 😎
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diffusers, assemble!
we must assemble the avengers of genAI once more and escape the slop
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Looks like discodiffusion warp is getting a second coming
Stay tuned, like those loras 😎
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Added a pr with @pika_labs Minimax h3 flex loras by @_akhaliq
Show some love by likes or comments to the issue so the product team lets me merge it 😅🫶

github.com/MagoStudio/Mag…
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Did you just replace the beatboxers
Finally, a synth with a 'sac' parameter.

Taking vocal tract synthesis to white silly places.
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Still looks dope af!
Testing disco diffusion 5.2 Warp. too good! Thanks to @devdef. DD offers so many possibilities! Want to make a short film with this technology.
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Some workflows would have been virtually impossible for a beginner or incredibly hard to do and test in ci like app build and signing - not it's just oneshot prompt
here's a better prompt: "analyze my infra and optimize all my ci on github to run under 30s"

you're welcome
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Replying to @devdef
Every render is a version with its full recipe: model, prompt, seed, settings. Feed one render into the next pass and the lineage is kept. Compare up to four takes side by side, with a settings diff and the ControlNet map next to the render.
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Replying to @devdef
Mago is now open source. After WarpFusion, this is what I’ve been building: a long-form AI video studio on top of ComfyUI. Frame-accurate video-to-video and script-to-series, on your own GPU.

Can be run fully locally using @Alibaba_Qwen as LLM for chatbot, prompt adaptation, scoring the results and image generation alongside @bfl_ai FLUX.
@MiniMax_AI is used for video generation.
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doom.sxe.la

someone launched DOOM on subwaysurfer
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Updated REGIS skill with findings from doom runner and railway runner

What's new:

Genre and project tooling
- Add regis init --genre survival|runner; existing and unspecified projects retain the survival default.
- Runner briefs cover candidate roles, lane/action rules, ic adaptations, equipment safeguards and end-of-round policy.
- Add runner design, implementation, track-generation, fairness and novice/average/expert playtest references.
- Require mobile swipe and combined-action checks where those controls apply.

Shared production workflows
- Dedicated visual-style and renderer selection, sprite/atlas production, 3D asset benchmarks and equipment-comparison guidance.
- Localization workflow covering game text, layout and release presentation.
- Stronger streaming/loading, runtime performance, native UI and promo-production guidance.
- Tool and skill selection guidance without requiring a sibling Runner checkout.

Illustrated example
- Include five authorized screenshots and a provenance manifest from the authored Railway Runner example. They illustrate a real renderer and declared capture conditions; they are not evidence of human playtesting, physical-device coverage or balance.

Localized social link previews
- Localized preview metadata delivered in the initial HTML rather than relying on client-side JavaScript.
- Native or source-consistent share artwork connected to the actual game's presentation.
- Explicit social-preview checks as part of game delivery and release preparation.

github.com/Sxela/regis
Brittania Survivors

Behold, the Ultima Online -> Vampire Survivors port is here.

Let the nostalgia in with the original Renaissance client monsters, items, spells, and locations!

Made with REGIS - github.com/Sxela/regis

Opensource ofc, code here - github.com/Sxela/brittani…

Weupport: bs.sxe.la
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