I've been posting about Live++ 2 for #UnrealEngine, and seems like now it got reflection support on ue6-main branch. It's also enabled by default, which is awesome news. Working pretty good so far, way better than old iteration of Live++.
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Wild AnimGen Example project just appeared on Fab.
It trains ML based animation controllers directly in #ue5 and evaluates them at runtime. Sample project includes a retrainable player controller and a pretrained NPC controller with wide style variety and prop support. seems like not editable.
I guess this gives some idea about where anim systems are currently headed.
#gamedev #gameanimation
It trains ML based animation controllers directly in #ue5 and evaluates them at runtime. Sample project includes a retrainable player controller and a pretrained NPC controller with wide style variety and prop support. seems like not editable.
I guess this gives some idea about where anim systems are currently headed.
#gamedev #gameanimation
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UE5 ships Live++ 2 disabled behind a flag. Flip it, then disable unitySplitting to work around a compatibility issue with Unreal Build Accelerator. C++ hot reload time dropped from 25-30s to ~10s in my case. Huge boost if you're working in C++ a lot!
#UnrealEngine #gamedev #cpp
#UnrealEngine #gamedev #cpp
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Doğa retweeted
📣 Our official trailer for Death Relives is now live on PlayStation’s YouTube channel!
It’s a huge honor for us to be featured there.
Thank you all for the incredible support! 🙏
🔗 youtube.com/watch?v=btcUrT…
#DeathRelives #PlayStation #IndieGame #HorrorGame #PS4 #PS5 #SurvivalHorror
It’s a huge honor for us to be featured there.
Thank you all for the incredible support! 🙏
🔗 youtube.com/watch?v=btcUrT…
#DeathRelives #PlayStation #IndieGame #HorrorGame #PS4 #PS5 #SurvivalHorror
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Seems like there are some updates planned on Live++ for #UnrealEngine 5.6. It's now directly connected into its own broker UI, giving full functionality similar to what you get when you buy a Live++ license.
Unfortunately, it doesn't work yet.
#gamedev #indiedev #IndieGameDev
Unfortunately, it doesn't work yet.
#gamedev #indiedev #IndieGameDev
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In upcoming #UnrealEngine 5.6 #Metahuman Creator Plugin, it's possible to just drag & drop clothing meshes on character to test them. It's pretty cool, and I wonder if it will be possible to use this plugin as a character creator in shipped product.
#gamedev #IndieGameDev
#gamedev #IndieGameDev
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New viewport toolbar on upcoming #UnrealEngine 5.6. Functionality is mostly same, but it's more tidied up. I like it!
#UnrealEngine5 #gamedev #indiedev
#UnrealEngine5 #gamedev #indiedev
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Just integrated support for grabbing geometry collections with Physics Handle in #UnrealEngine !
After some modifications to code, it's possible to manipulate each fractured piece with physics handle.
I'm leaving Github PR link on the replies.
#gamedev #IndieGameDev #physics
After some modifications to code, it's possible to manipulate each fractured piece with physics handle.
I'm leaving Github PR link on the replies.
#gamedev #IndieGameDev #physics
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github.com/EpicGames/Unre… (You need Unreal Engine source code access to open the link)
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Doğa retweeted
10,000 wishlists on #Steam ! 🎉
Thank you for the incredible support for #TheNightscarred since our soft announcement! Join our Discord now for a chance to be part of upcoming private playtest!
#gamedevelopment #PlayStation5 #gamedev
Thank you for the incredible support for #TheNightscarred since our soft announcement! Join our Discord now for a chance to be part of upcoming private playtest!
#gamedevelopment #PlayStation5 #gamedev
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Doğa retweeted
Showcase of our game's combat!
#indiegamedev #indiegame #indiedev #madewithunreal #UnrealEngine5 #UnrealEngine #gamedev #ue5 #wipwednesday #WishlistWednesday
#indiegamedev #indiegame #indiedev #madewithunreal #UnrealEngine5 #UnrealEngine #gamedev #ue5 #wipwednesday #WishlistWednesday
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Doğa retweeted
A while ago @dcyanikoglu collabed with us in this amazing article about synced animations - now his studio, @ShadowfallStud is releasing their firs title based on Turkic mythology.
I think the best thing we could do to support him is to give him a nice wishlist on Steam :) 1/2
I think the best thing we could do to support him is to give him a nice wishlist on Steam :) 1/2
It's time for a new article!✨
Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games!
RTs and follows are always appreciated!
#gamedev #indiedev
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Doğa retweeted
Shadowfall Studios'un Kurucu Ortağı ve geliştiricilerinden birisi olan Doğa Can Yanıkoğlu ile The Nightscarred: Forgotten Gods oyunu üzerine bir röportaj yaptım.
Türk Mitolojisi'nden esinlenen oyun için merak ettiğim her şeyi sordum. Güzel yanıtlar için teşekkür ederim.
Türk Mitolojisi'nden esinlenen oyun için merak ettiğim her şeyi sordum. Güzel yanıtlar için teşekkür ederim.
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Doğa retweeted
We're happy to announce that "The Nightscarred: Forgotten Gods" will be released for #Playstation5 and PC on #Steam. Watch the announcement trailer and wishlist on Steam now from the link on the replies!
#gamedevelopment #console #shadowfallstudios #playstation #gamedev eamnextfest #summergamefest
#gamedevelopment #console #shadowfallstudios #playstation #gamedev eamnextfest #summergamefest
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Doğa retweeted
We'll be sharing more information about our debut title with a gameplay reveal trailer in the following days.
Stay tuned!
#gamedevelopment #playstation5 #console #indie #shadowfallstudios #playstation #gamedev #ScreenshotSaturday
Stay tuned!
#gamedevelopment #playstation5 #console #indie #shadowfallstudios #playstation #gamedev #ScreenshotSaturday
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Doğa retweeted
It's time for a new article!✨
Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games!
RTs and follows are always appreciated!
#gamedev #indiedev
Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games!
RTs and follows are always appreciated!
#gamedev #indiedev
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Doğa retweeted
My friend Doga (@dcyanikoglu) implemented support for multiple montages playing at the same time within different abilities in GAS. Grab it while its hot!!
github.com/EpicGames/Unre…
#UE5
github.com/EpicGames/Unre…
#UE5
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