I've been posting about Live++ 2 for #UnrealEngine, and seems like now it got reflection support on ue6-main branch. It's also enabled by default, which is awesome news. Working pretty good so far, way better than old iteration of Live++.
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Wild AnimGen Example project just appeared on Fab.

It trains ML based animation controllers directly in #ue5 and evaluates them at runtime. Sample project includes a retrainable player controller and a pretrained NPC controller with wide style variety and prop support. seems like not editable.

I guess this gives some idea about where anim systems are currently headed.

#gamedev #gameanimation
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Replying to @dcyanikoglu
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UE5 ships Live++ 2 disabled behind a flag. Flip it, then disable unitySplitting to work around a compatibility issue with Unreal Build Accelerator. C++ hot reload time dropped from 25-30s to ~10s in my case. Huge boost if you're working in C++ a lot!

#UnrealEngine #gamedev #cpp
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Doğa retweeted
📣 Our official trailer for Death Relives is now live on PlayStation’s YouTube channel!

It’s a huge honor for us to be featured there.
Thank you all for the incredible support! 🙏
🔗 youtube.com/watch?v=btcUrT…

#DeathRelives #PlayStation #IndieGame #HorrorGame #PS4 #PS5 #SurvivalHorror
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Seems like there are some updates planned on Live++ for #UnrealEngine 5.6. It's now directly connected into its own broker UI, giving full functionality similar to what you get when you buy a Live++ license.

Unfortunately, it doesn't work yet.

#gamedev #indiedev #IndieGameDev
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In upcoming #UnrealEngine 5.6 #Metahuman Creator Plugin, it's possible to just drag & drop clothing meshes on character to test them. It's pretty cool, and I wonder if it will be possible to use this plugin as a character creator in shipped product.

#gamedev #IndieGameDev
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New viewport toolbar on upcoming #UnrealEngine 5.6. Functionality is mostly same, but it's more tidied up. I like it!

#UnrealEngine5 #gamedev #indiedev
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Just integrated support for grabbing geometry collections with Physics Handle in #UnrealEngine !

After some modifications to code, it's possible to manipulate each fractured piece with physics handle.

I'm leaving Github PR link on the replies.

#gamedev #IndieGameDev #physics
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Replying to @dcyanikoglu
github.com/EpicGames/Unre… (You need Unreal Engine source code access to open the link)
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Doğa retweeted
Project Borealis: Prologue - Teaser Trailer 1

youtu.be/dwdjgE74-98
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Doğa retweeted
10,000 wishlists on #Steam ! 🎉

Thank you for the incredible support for #TheNightscarred since our soft announcement! Join our Discord now for a chance to be part of upcoming private playtest!

#gamedevelopment #PlayStation5 #gamedev
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Doğa retweeted
A while ago @dcyanikoglu collabed with us in this amazing article about synced animations - now his studio, @ShadowfallStud is releasing their firs title based on Turkic mythology.

I think the best thing we could do to support him is to give him a nice wishlist on Steam :) 1/2
It's time for a new article!✨

Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games!

RTs and follows are always appreciated!
#gamedev #indiedev
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Doğa retweeted
Shadowfall Studios'un Kurucu Ortağı ve geliştiricilerinden birisi olan Doğa Can Yanıkoğlu ile The Nightscarred: Forgotten Gods oyunu üzerine bir röportaj yaptım.

Türk Mitolojisi'nden esinlenen oyun için merak ettiğim her şeyi sordum. Güzel yanıtlar için teşekkür ederim.
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Doğa retweeted
We're happy to announce that "The Nightscarred: Forgotten Gods" will be released for #Playstation5 and PC on #Steam. Watch the announcement trailer and wishlist on Steam now from the link on the replies!

#gamedevelopment #console #shadowfallstudios #playstation #gamedev eamnextfest #summergamefest
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Doğa retweeted
We'll be sharing more information about our debut title with a gameplay reveal trailer in the following days.

Stay tuned!

#gamedevelopment #playstation5 #console #indie #shadowfallstudios #playstation #gamedev #ScreenshotSaturday
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Doğa retweeted
It's time for a new article!✨

Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games!

RTs and follows are always appreciated!
#gamedev #indiedev
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Doğa retweeted
My friend Doga (@dcyanikoglu) implemented support for multiple montages playing at the same time within different abilities in GAS. Grab it while its hot!!
github.com/EpicGames/Unre…

#UE5
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