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Benjamin Rosseaux retweeted
🕹️ Indie Game Spotlight 🕹️

Check out SEEDS - ECHOES BENEATH THE SANDS by Against All Odds a sci-fi adventure.

Official Steampage:

store.steampowered.com/app/5186640/SE…

Bring a barren & desolate planet back to life.

#IndieGame #GameDev #Gaming #Gamer #VideoGames #Steam #PS5 #Xbox #Nintendo
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SEEDS is out now in Early Access! Create new worlds, explore the in-game computer, and much more. Join us on the journey of developing the game further and help shape its future.

store.steampowered.com/app/5186640/SE…

#IndieDevs #EarlyAccess #gamedev #game
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Replying to @Officially_Dev_
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Rush E on a physically modelled concert grand piano in klangknecht, my own (still unreleased) #DAW.
No samples: waveguide strings, felt hammer, dampers, half-pedaling, sympathetic resonance, modal soundboard, all in real time.

youtube.com/watch?v=oCzmU0…

#PhysicalModeling #RushE
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Replying to @GamewithDave
@GamewithDave store.steampowered.com/app/5186640/SE… which I made with four other people with my own engine PasVulkan.
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Replying to @Tellor329815
@Tellor329815 Thanks again for testing! Polyphony works via multichannel playback: press Alt-N on the modular page or on F4, then every note gets its own channel. But the stuck notes were a bug, note-offs never reached plugin instruments in that mode. It's fixed now and new build is up online.
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Replying to @Tellor329815
@Tellor329815 Thank you ver much! 🙂
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Replying to @Tellor329815
@Tellor329815 New build is up. On the modular page (Ctrl-F9) the MIDI keyboard now plays the selected operator, so you can keep the VST GUI open (O) while playing. It still goes through an instrument, so you need one on F4 that has the VST set as its plugin.
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Replying to @Tellor329815
@Tellor329815 I'll see what I can do here. Give me some time 😀
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Replying to @Tellor329815
@Tellor329815 Glad it all works now. The modular page is only for wiring things up, it doesn't take notes from the keyboard so far in the moment yet. Notes go into a VST through an instrument, so play it on the instrument page (F4) or in the pattern editor (F2), like you already did.
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Replying to @Tellor329815
@Tellor329815 Thanks for testing again! Found it: with JUCE-based plugins (GForce, XLN & co.) the plugin window could only be created once, and the scan had already used that up. Fixed, new binary is up on the website. Let me know if anything else is off.
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Replying to @GamewithDave
@GamewithDave I'm currently working on store.steampowered.com/app/5186640/SE… with four other people, which will be released in the next time and it was even been featured on HackerNews news.ycombinator.com/item?id=499319… because my RV64GC/RVA23-compliant PasRISCV emulator which is part of it.
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Replying to @Tellor329815
@Tellor329815 Thank you for the bugreport! I've updated the binary on the website. The VST3 scanner gave each plugin just 10 seconds, hid license/demo popups & tripped over some float math inside a few of them. Fixed all three. If AD2 & co. still don't show up after a rescan, let me know.
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Replying to @itsalicesoul
@itsalicesoul I was 7 or 8 around 1992/1993.
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Replying to @Kishan_Devani_
@Kishan_Devani_ For put Linux on it.
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"Show HN: Our space game has a built-in RISC-V emulator that runs Linux"

news.ycombinator.com/item?id=499319…
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Replying to @SwirlsDefy
@SwirlsDefy @SebAaltonen @SwirlsDefy Then have a look into github.com/BeRo1985/pasvu… there is MSDF alongside my also simple 4-tap 4-rook (RGSS) SSAASDF variant, where 4 SDF values are stored into a RGBA texel, and GSDF (Gradient SDF), and GPU-vector-path-rendering per PasVulkan.VectorPath.pas .
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Replying to @mayuri_3015
@mayuri_3015 Arch Linux, Alpine, Linux Mint, Debian, OpenSuSE. In that order.
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SEEDS - Echoes Beneath the Sands is now on Steam and you can wishlist it!🌱

Terraform a barren planet back to life. Powered by PasVulkan, my own #Vulkan engine written in #ObjectPascal. Over 2 million lines of code in total.

store.steampowered.com/app/5186640/SE…

#gamedev #indiedev
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Replying to @MizzyMogs
@MizzyMogs Commander Keen, Stunts, Day of the Tentacle, Doom, Quake1-3, MadTV, etc.
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