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🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: github.com/cloudofoz/godo… 🔧 #Godot4 #GameDev
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👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python).
Double-hand detection · Smoothed landmarks · 20–25 ms CPU response.
Compiling MediaPipe for C/C++ wasn't trivial, but it works!
#handtracking #gamedev
Double-hand detection · Smoothed landmarks · 20–25 ms CPU response.
Compiling MediaPipe for C/C++ wasn't trivial, but it works!
#handtracking #gamedev
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Calling this playful #b3d test "Greasy-Ivy":
Sketching ivy in #CG with the #GreasePencil and growing it procedurally using #GeometryNodes and modifiers.
Sketching ivy in #CG with the #GreasePencil and growing it procedurally using #GeometryNodes and modifiers.
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So, I modeled a tulip in #Blender, imported it into #GodotEngine ... and then things got out of hand 😄
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🚀 First release of the #Rust content card feed system for my homepage is live! No more empty pages.
It's animated, responsive, and GPU-powered! 🦀
Check it out: cloudofoz.com
#creativecoding #indieweb
It's animated, responsive, and GPU-powered! 🦀
Check it out: cloudofoz.com
#creativecoding #indieweb
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I’ve started building a responsive, WebGL-powered, card-based content feed for my #WebAssembly homepage using #Rust!🧩
It features a masonry-style layout, deferred image loading, simple culling, and smooth scrolling. An interesting learning experience!
#creativecoding #indieweb
It features a masonry-style layout, deferred image loading, simple culling, and smooth scrolling. An interesting learning experience!
#creativecoding #indieweb
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As a learning test, I ported part of my 2D Cloth Physics Simulation to the web using #Rust 🦀
🧪 Try the mini demo: cloudofoz.com/verlet-test
Real-time simulation with Verlet integration, touch/mouse interaction, and web delivery.
#gamedev #physics #simulation #verletintegration
🧪 Try the mini demo: cloudofoz.com/verlet-test
Real-time simulation with Verlet integration, touch/mouse interaction, and web delivery.
#gamedev #physics #simulation #verletintegration
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Today, after a non-negligible amount of suffering, I unlocked a truth:
If you target WebGL and your RenderTarget has no depth buffer, it will crash. Without mercy.
If you target WebGL and your RenderTarget has no depth buffer, it will crash. Without mercy.
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Had this wild idea: build my personal homepage only with Rust + macroquad, as a learning challenge.
Learned a ton. Fought the borrow checker, dodged mutability. 😅 Made it responsive.
Result? A resource-packed #WASM in ~600 KB.
#rustlang #webassembly #creativecoding #indieweb
Learned a ton. Fought the borrow checker, dodged mutability. 😅 Made it responsive.
Result? A resource-packed #WASM in ~600 KB.
#rustlang #webassembly #creativecoding #indieweb
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One thing I really appreciated about Rust: Traits.
C++ templates and Rust traits are different beasts, but being able to write a QuadTree that works with any object implementing a simple position() method? Clean and elegant.
C++ templates and Rust traits are different beasts, but being able to write a QuadTree that works with any object implementing a simple position() method? Clean and elegant.
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Claudio Z. retweeted
I created this space for you to share your non-Studio Ghibli creations and slowly break out of the loop.
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Just a bit more fun with 2D cloth simulation using #cplusplus and #raylib!
Took 2D images of t-shirts, contoured them, and applied my tessellation algorithm to turn them into animated cloth.
Raylib keeps being awesome for quick prototyping 👕✨
Took 2D images of t-shirts, contoured them, and applied my tessellation algorithm to turn them into animated cloth.
Raylib keeps being awesome for quick prototyping 👕✨
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🚀 2D Cloth Simulation + Dynamic Normal Mapping
In this test, I boosted visual quality by generating a real-time normal map from triangle compression data.
Folds now react more naturally to light! 💡
#raylib #cplusplus #2Dphysics #shader #gamedev #verletintegration #indiedev
In this test, I boosted visual quality by generating a real-time normal map from triangle compression data.
Folds now react more naturally to light! 💡
#raylib #cplusplus #2Dphysics #shader #gamedev #verletintegration #indiedev
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Just started experimenting with 2D Cloth Physics Simulation using #raylib and #cplusplus 🧵🪡
By the way, there's a clear, concise article that's an excellent starting point:
pikuma.com/blog/verlet-in…
#gamedev #physics #simulation #verletintegration
By the way, there's a clear, concise article that's an excellent starting point:
pikuma.com/blog/verlet-in…
#gamedev #physics #simulation #verletintegration
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Time to tessellate the 2D cloth! 🧵
I used the triangle area to approximate fold shadows without custom shaders. Simple, but nice effect!
(Also… sorry, I couldn't resist tearing the carpet 😆)
#raylib #cplusplus #gamedev #physics #verletintegration #simulation
I used the triangle area to approximate fold shadows without custom shaders. Simple, but nice effect!
(Also… sorry, I couldn't resist tearing the carpet 😆)
#raylib #cplusplus #gamedev #physics #verletintegration #simulation
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[Addon] DeformableMesh v0.4
The latest update is here! Introducing the DragDeformer: place it where you want and start dragging.
It’s free and open source—check it out!
👉 github.com/cloudofoz/godo…
#GodotEngine #Godot4
The latest update is here! Introducing the DragDeformer: place it where you want and start dragging.
It’s free and open source—check it out!
👉 github.com/cloudofoz/godo…
#GodotEngine #Godot4
[Addon] DeformableMesh v0.3
Hey Godot users, static meshes are a bit boring sometimes, aren't they? You can now bend, twist, taper, and use spherical deformers on your meshes. I have updated the add-on. It's free! github.com/cloudofoz/godo…
#GodotEngine
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Claudio Z. retweeted
Check out this barrel getting reshaped by external forces with DeformableMesh, @cloudofoz's @godotengine add-on for deforming 3D meshes using customizable deformers at runtime.
Get it here: 80.lv/articles/this-…
#godot #godotengine #madewithgodot #procedural
Get it here: 80.lv/articles/this-…
#godot #godotengine #madewithgodot #procedural
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