Lots of little updates to Retro del Sol - my low poly 3d MMO made with Opus 5.5, GPT 6 Astra and Retro Diffusion 3D
> NPCs hang out, chat and live in the world
> New islands (with their own distinctive style)
Play right in your browser: retrodelsol.com
> NPCs hang out, chat and live in the world
> New islands (with their own distinctive style)
Play right in your browser: retrodelsol.com
I added airplanes to Retro del Sol.
Much easier to get between islands now.
There's only a few of them - don't make others jealous.
Play online with others right here in your browser retrodelsol.com
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I added airplanes to Retro del Sol.
Much easier to get between islands now.
There's only a few of them - don't make others jealous.
Play online with others right here in your browser retrodelsol.com
Much easier to get between islands now.
There's only a few of them - don't make others jealous.
Play online with others right here in your browser retrodelsol.com
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Honestly wild how good AI models are right now at dealing with 3D objects and animations.
GPT 6 Astra, 6.1 Sol, Opus 5.5, Sonnet 5.5 - even Haiku is pretty decent.
Here's how I got my 3d models interacting nicely with one another.
GPT 6 Astra, 6.1 Sol, Opus 5.5, Sonnet 5.5 - even Haiku is pretty decent.
Here's how I got my 3d models interacting nicely with one another.
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This is why you should always create a test gym for your game.
A test gym is where you remove all other assets - and just focus on the core mechanics of your game.
Here's how I tweaked the jumping in and out of vehicles.
A test gym is where you remove all other assets - and just focus on the core mechanics of your game.
Here's how I tweaked the jumping in and out of vehicles.
Here's a longer gameplay video of the my cosy low poly 3d game Retro del Sol.
It was made with Opus 5.5 and GPT 6 Astra - all assets by Retro Diffusion 3D and animated in Blender.
Fully multiplayer and online in your browser.
Works on mobile and desktop.
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If you use assets in your game (AI or not) - you might find that they still look FLAT.
Here are some tricks you can ask your AI to get things looking nicer.
Here are some tricks you can ask your AI to get things looking nicer.
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Here's a longer gameplay video of the my cosy low poly 3d game Retro del Sol.
It was made with Opus 5.5 and GPT 6 Astra - all assets by Retro Diffusion 3D and animated in Blender.
Fully multiplayer and online in your browser.
Works on mobile and desktop.
It was made with Opus 5.5 and GPT 6 Astra - all assets by Retro Diffusion 3D and animated in Blender.
Fully multiplayer and online in your browser.
Works on mobile and desktop.
I just made Retro del Sol - a beautiful, low-poly pixel art world.
Powered by Retro Diffusion for the art assets
(yes, it does 3D & is amazing!)
Highlights:
→ Fully persistent MULTIPLAYER world
→ Day-night cycles
→ Vehicles
→ Character customisation
You can deliver parcmply travel around the different islands.
Play it: retrodelsol.com
Works right in your browser and on mobile.
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I’ve been putting all my recent games on Wavedash for the past month now.
First heard about it from @DannyLimanseta .
It’s a great platform, friendly toward developers, LOWEST platform fee (10%)
It even has a Creator Fund sharing too, so you literally get paid to make games.
Team is also very active on X which is bonus.
First heard about it from @DannyLimanseta .
It’s a great platform, friendly toward developers, LOWEST platform fee (10%)
It even has a Creator Fund sharing too, so you literally get paid to make games.
Team is also very active on X which is bonus.
It's time to put your games on Wavedash
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If you're creating a large persistent online world, you need a strategy to deal with the amount of stuff that's on screen.
Here's how I handle it in Retro del Sol using chunking / streaming.
It allows you to sneakily show the user JUST enough to make them not realise the rest
Here's how I handle it in Retro del Sol using chunking / streaming.
It allows you to sneakily show the user JUST enough to make them not realise the rest
I just made Retro del Sol - a beautiful, low-poly pixel art world.
Powered by Retro Diffusion for the art assets
(yes, it does 3D & is amazing!)
Highlights:
→ Fully persistent MULTIPLAYER world
→ Day-night cycles
→ Vehicles
→ Character customisation
You can deliver parcmply travel around the different islands.
Play it: retrodelsol.com
Works right in your browser and on mobile.
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I just made Retro del Sol - a beautiful, low-poly pixel art world.
Powered by Retro Diffusion for the art assets
(yes, it does 3D & is amazing!)
Highlights:
→ Fully persistent MULTIPLAYER world
→ Day-night cycles
→ Vehicles
→ Character customisation
You can deliver parcmply travel around the different islands.
Play it: retrodelsol.com
Works right in your browser and on mobile.
Powered by Retro Diffusion for the art assets
(yes, it does 3D & is amazing!)
Highlights:
→ Fully persistent MULTIPLAYER world
→ Day-night cycles
→ Vehicles
→ Character customisation
You can deliver parcmply travel around the different islands.
Play it: retrodelsol.com
Works right in your browser and on mobile.
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Check out Retro Diffusion by @RealAstropulse and @wavedash for a great place to host your games.
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This is a really helpful (and honest) article about how hard it is to truly make games that stick (AI or not).
It's one thing to get something looking great for a 30s reel on X/TT.
Another to put in into the hands of players.
And yet another to get them to stick around.
It's one thing to get something looking great for a 30s reel on X/TT.
Another to put in into the hands of players.
And yet another to get them to stick around.
Honest breakdown of my game launch on CrazyGames x.com/i/article/2112…
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Creating blender animations with AI is now easier than ever thanks to Opus, Astra and now Argon.
But what you tell your AI still matters.
It's a simple change - but makes a world of difference.
Here's what I did to make the animations for my recent games.
But what you tell your AI still matters.
It's a simple change - but makes a world of difference.
Here's what I did to make the animations for my recent games.
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Another example of Gemini 4 Argon being LAZY.
Argon is more than capable of making great looking 3D assets - the final results speak for themselves.
You just need to coax it to do so.
Argon is more than capable of making great looking 3D assets - the final results speak for themselves.
You just need to coax it to do so.
Here's how to get Gemini 4 Argon to ACTUALLY build games that look decent (aka have taste)
You see amazing looking Argon games on your timeline...
But when you try it out yourself, the results are... bad?
It's not that Argon can't do it... you just need to try this approach.
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Gemini 4 Argon shines the most in complex 'coding' tasks.
It made my entire game multiplayer - with lobbies, matchmaking, bots, optimisation, disconnection handling
All in just 2 prompts.
It made my entire game multiplayer - with lobbies, matchmaking, bots, optimisation, disconnection handling
All in just 2 prompts.
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