Pinned Tweet
BRUTAL KATANA out now!
An easy to learn but hard to master, short and satisfying, first-person parkour action platformer where your goal is to slice meat statues in half as quickly as possible.
link: store.steampowered.com/app/2741610/BR…
#gamedev #indiedev #godotengine
An easy to learn but hard to master, short and satisfying, first-person parkour action platformer where your goal is to slice meat statues in half as quickly as possible.
link: store.steampowered.com/app/2741610/BR…
#gamedev #indiedev #godotengine
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Jonathan retweeted
Round based game where you have to contantly maintain lower hp than your opponent to win rounds, heavy wip
#indiegame #gamedev
#indiegame #gamedev
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Jonathan retweeted
Machine Party is out now.
Thank you for the continued support :)!
Thank you for the continued support :)!
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Jonathan retweeted
Ready, set, be of use.
goblinAmerica is out in Early Access on Steam now.
goblinAmerica is out in Early Access on Steam now.
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added a karambit, weapon inspects, and polished up the diving mechanic
#screenshotsaturday #gamedev #indiedev
#screenshotsaturday #gamedev #indiedev
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Jonathan retweeted
MotorSlice is OUT NOW
- Old school parkour atmospheric game
- Climb and parry colossal bosses
- Fight construction equipment with a chainsaw
- Explore a megastructure
- Cute tomboy waifu
- Old school parkour atmospheric game
- Climb and parry colossal bosses
- Fight construction equipment with a chainsaw
- Explore a megastructure
- Cute tomboy waifu
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Jonathan retweeted
Our new game Machine Party is a collection of violent party games for 2-4 players, that all have lethal consequences. Releasing late this summer.
Run across minefields, assemble firearms, smoke cigs as fast as possible, dodge trains, eat peas, and try to survive!
Link below :)
Run across minefields, assemble firearms, smoke cigs as fast as possible, dodge trains, eat peas, and try to survive!
Link below :)
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added a high/crouch jump as an alternative to vaulting (and so you can style on enemies more)
#screenshotsaturday #gamedev #indiedev
#screenshotsaturday #gamedev #indiedev
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implemented a contextual hit reaction system for NPCs and added a toggleable "center axis relock" stance for those that want to feel a bit more like John Wick
#screenshotsaturday #gamedev #indiedev
#screenshotsaturday #gamedev #indiedev
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