Broken Ball retweeted
Finished 7-2 in Singapore 1v1 w/ RG Luffy. Some of my thoughts on EB05:
1. RG Luffy mirrors are really fun on sim because games actually get to finish. Anyone who says the mirror isn't skillful probably hasn't explored the matchup enough (setting aside the time constraints).
2. r becomes a completely different game. Winning isn't just about finding the correct lines anymore; it's also about managing time. Your strategy changes because of the possibility of going to time, and some factors are simply outside your control (opponent's playing pace). You can ask your opponent to play faster, but even at a normal, reasonable pace, games can still end in time.
3. I loved this meta because I really enjoy RG Luffy's playstyle. But when I played the mirror IRL, I realized how much it compromises the competitive experience. You're changing winning lines, playing faster, taking suboptimal plays because you're afraid of a double loss, and sometimes even agreeing to an unfinished result just because time is running out. Slowplaying and potential griefing also become things you have to consider.
4. The power gap between RG Luffy and most off-meta decks is also difficult to ignore. Some matchups feel almost 100-0 against decks that haven't caught up with the power creep or simply aren't designed to counter RG Luffy. I don't mind this on sim because I'm just beating names on a screen. But IRL, I feel bad for my opponents. Sometimes I even catch myself apologizing while comboing them. It feels like we're playing two completely different games.
5. Even as a Green main, I have to say this is one of the least enjoyable IRL tournament metas I've experienced. The RG Luffy mirror is one of my favorite matchups on sim precisely because of the chess clock system. Take that away, put the same matchup in an IRL tournament, and the experience changes completely.
6. Honestly, I think the best way to enjoy this format is to play Rocks and learn every line you need to beat RG Luffy. But even then, when more than half your tournament rounds can revolve around the same matchup, it eventually gets repetitive.
7. I love RG Luffy as a deck. I love how it plays, and I love the mirror when the environment allows both players to actually play it out. But I can't say I enjoy what it has done to the IRL tournament experience. Bandai needs to address this, especially with two Asia Flame-Flame Fruit tournaments coming up at the end of the month.
1. RG Luffy mirrors are really fun on sim because games actually get to finish. Anyone who says the mirror isn't skillful probably hasn't explored the matchup enough (setting aside the time constraints).
2. r becomes a completely different game. Winning isn't just about finding the correct lines anymore; it's also about managing time. Your strategy changes because of the possibility of going to time, and some factors are simply outside your control (opponent's playing pace). You can ask your opponent to play faster, but even at a normal, reasonable pace, games can still end in time.
3. I loved this meta because I really enjoy RG Luffy's playstyle. But when I played the mirror IRL, I realized how much it compromises the competitive experience. You're changing winning lines, playing faster, taking suboptimal plays because you're afraid of a double loss, and sometimes even agreeing to an unfinished result just because time is running out. Slowplaying and potential griefing also become things you have to consider.
4. The power gap between RG Luffy and most off-meta decks is also difficult to ignore. Some matchups feel almost 100-0 against decks that haven't caught up with the power creep or simply aren't designed to counter RG Luffy. I don't mind this on sim because I'm just beating names on a screen. But IRL, I feel bad for my opponents. Sometimes I even catch myself apologizing while comboing them. It feels like we're playing two completely different games.
5. Even as a Green main, I have to say this is one of the least enjoyable IRL tournament metas I've experienced. The RG Luffy mirror is one of my favorite matchups on sim precisely because of the chess clock system. Take that away, put the same matchup in an IRL tournament, and the experience changes completely.
6. Honestly, I think the best way to enjoy this format is to play Rocks and learn every line you need to beat RG Luffy. But even then, when more than half your tournament rounds can revolve around the same matchup, it eventually gets repetitive.
7. I love RG Luffy as a deck. I love how it plays, and I love the mirror when the environment allows both players to actually play it out. But I can't say I enjoy what it has done to the IRL tournament experience. Bandai needs to address this, especially with two Asia Flame-Flame Fruit tournaments coming up at the end of the month.
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Closed metas vs jungle metas is usually a matter of preference between competitive players and casuals that is one thing.
Cringe gamebreaking play patterns are usually felt by every player, idk enough to comment on riftbound.
But RG is very far removed from normal one piece
Cringe gamebreaking play patterns are usually felt by every player, idk enough to comment on riftbound.
But RG is very far removed from normal one piece
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I will spend some good words for riftbound.
It is unfortunate for them that they are phyisical tcg.
They have created so many levers for balance that the game would be way more chill to balance if it was digital
It is unfortunate for them that they are phyisical tcg.
They have created so many levers for balance that the game would be way more chill to balance if it was digital
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It seems like there is a new design shift in one piece where decks get way more resources than they used to.
This isnt limited to the new green decks, but in this enviroment decken stops being a meme card and becomes game breaking.
This isnt limited to the new green decks, but in this enviroment decken stops being a meme card and becomes game breaking.
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But also decks like rocks, buggy and kaido have way more resourcrd than they should and the new crocodile seems to be going in that direction too.
Not sure what the point is but this will probably be one piece 3.0
Not sure what the point is but this will probably be one piece 3.0
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I believe the game gets better if stuff is not super leader locked, especially because otherwide being a multicolor leader is kinda whatever.
I dont think the answer to our current problems is going to back to the age of every good card being locked
I dont think the answer to our current problems is going to back to the age of every good card being locked
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I dont get why people suddenly want stuff leader locked again.
The times where everything was locked was worse.
Big mom slop is fine, bonney could have easily just only played supernova characthers the hiory 4c is pushed.
The times where everything was locked was worse.
Big mom slop is fine, bonney could have easily just only played supernova characthers the hiory 4c is pushed.
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Idk how people can read the last 4 chapters of one piece and still talk about "power" scaling.
I saw a lot of discussions about ivankov's coc haki or harjrudin.
If these are the eyes you see one piece through it has be torture.
I saw a lot of discussions about ivankov's coc haki or harjrudin.
If these are the eyes you see one piece through it has be torture.
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Broken Ball retweeted
I've been paying $400 a session to meet with a top collusion coach twice a week since I qualified.
What a huge scam
What a huge scam
We are less than one month away from the European Regional Championship, taking place in Stuttgart, Germany, and we want to update competitors with:
1⃣ Changes to prizing plans for Regional Championship events, including how Overnumber Foil Plated Legends are being awarded.
2⃣ ive Integrity Policy for Regional Championship events.
3⃣ A brief look at the 2026 Riftbound World Championship Showcase event.
Read the full details here: playriftbound.com/en-us/news/org…
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This is the card that makes people bitch about power creep?
HAVE YOU READ WHAT 9 COST ALVIDA DOES?
HAVE YOU READ WHAT 9 COST ALVIDA DOES?
-THE DOMINANCE OF GOD- [OP-18]
Watch out for Cerberus' bite... all three of them.
Releases November 2026!
#ONEPIECE
#onepiececardgame
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Why we bragging about riot overselling events?
This looks like barca 2.0.
This looks like barca 2.0.
Competitors at #RQLA are taking over the convention center, and it’s not even Friday yet. 😮💨
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I want people to know that during the riftbound 4k+ people event i couldnt go to the bathroom because of infinite queues.
This weekend in utrech i could take a shit whenever i wanted
This weekend in utrech i could take a shit whenever i wanted
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Broken Ball retweeted
Crazy week for the business center
I got 2nd at 4000 players mera mera
@brokenballl 2nd place at egb (EB03 uncut sheet 👀)
@KristianTCG 5th place at egb
@LuggaCr 4th place finals (-> worlds spot)
@LukaTCG 1st place finals (-> worlds spot)
@railz0
I got 2nd at 4000 players mera mera
@brokenballl 2nd place at egb (EB03 uncut sheet 👀)
@KristianTCG 5th place at egb
@LuggaCr 4th place finals (-> worlds spot)
@LukaTCG 1st place finals (-> worlds spot)
@railz0
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Broken Ball retweeted
2025 Yu-Gi-Oh! World Champion, Luka Forjan has qualified to the One Piece Card Game World Final!
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