So I was craving a fun project and one thing led to another and I ended up vibe-coding an extensive point-and-click adventure / open-world in-browser video game with Claude & Codex. 130k lines of HTML+SVG+CSS+JS single-file code (8.3MB) in 5000 commits over a month. Coming soon!
Aug 7, 2026 · 8:22 AM UTC
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Here we go: x.com/behdadesfahbod…
So! Our wedding invitation got a little out of hand. It now has ten rooms, a party, a road trip, and far too many games, apps, and secrets. Loft Day is live—and open source.
Play: marketa.behdad.org/loft-day
Source: github.com/behdad/marketa…
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@behdadesfahbod I have long desired something like Kelk but in browser. Guess that kind of typography isn't possible yet. At least not within OTF framework.
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@MohsinHijazee Well I hope Kelk source can one day become Open Source and then we compile it to WebAssembly and embed inside the font... No tax on dreaming.
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@behdadesfahbod Why people use both claude and codex ? I am just trying codex only recently . Why would one need both?
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@wielrenner1404 Claude has a lot deeper analysis and building capability in my experience. Codex is much faster and cheaper and better for debugging and fixing simpler things.
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@behdadesfahbod 130k lines in 5000 commits over a month with Claude and Codex is wild. vibe coding at that scale needs serious session management though - keeping track of what changed where across that many commits would be its own project
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