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So legitimately excited to finally get to unveil some of the work myself, @nebson, and some of my peers have been working on for the iPhone Duo.

Seriously so much fun, and was wild to see it featured in the Keynote
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And that’s a wrap! Was super fun sharing and demoing the work we’ve been doing at Netflix for iPhone Duo!

Excited for everyone to try it! :D
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Adam Bell retweeted
Netflix on the iPhone Duo 👀
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Words cannot describe how sad the Destiny 2 situation is making me feel.

So many incredibly talented folks being thrown out for no reason other than poor management and bad decisions.

I truly will miss this game and the beautiful work so many people poured their hearts into.
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RT @LUCKYY10P: Petition Sony to develop Destiny 3
c.org/Yv9tQpxcbm
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Helped lead the engineering efforts on this and worked with some really amazing people to bring this together.

Super proud of the work my teammates did on this one!!

about.netflix.com/en/news/introd…

h/t @nebson, @_Caro_N
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Introducing Adjustable!

Adjustable is a tool that I built to aid in adjusting values at runtime instead of constantly waiting for Xcode to rebuild after changing a constant.

Add @Adjustable(0…1) to any property, and you'll automagically get a UISlider.

github.com/b3ll/Adjustable
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Replying to @b3ll
Anytime a value is adjusted, it'll automatically invalidate the layout (or call ObservableObjects `objectWillChange`) to show your changes live.

It also uses some super cool runtime tricks with Swift keypaths to automatically name each slider to match the value it's adjusting :)
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Replying to @b3ll
You'll also notice you can swipe down on your menu to collapse it and tuck it away to see and interact with the content beneath. All these interactions are powered by Motion (github.com/b3ll/Motion) and were in fact created using Adjustable
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I created my own cover of Destiny 2's song "All That Matters"

This is truly up there with one of my favourite songs in the Destiny franchise, so I couldn't resist learning and composing a stripped version.

#Destiny2 #Destiny2MOTW #MOTW #DestinyTheGame youtube.com/watch?v=BZjUTq…
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Replying to @b3ll
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Adam Bell retweeted
I created my own cover of Destiny 2's song "All That Matters"

This is truly up there with one of my favourite songs in the Destiny franchise, so I couldn't resist learning and composing a stripped version.

#Destiny2 #Destiny2MOTW #MOTW #DestinyTheGame youtube.com/watch?v=BZjUTq…
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Craig just killing it on the guitar at @gruber’s Talk Show is the energy I’m here for
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The Explore SwiftUI Animations talk is *fantastic*

Nice work @kylemacomber!

Thank you SwiftUI team for embracing Springs by default and making them so much more approachable for people! :D

developer.apple.com/videos/play/ww…
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Drag Velocity!!
Three additions to SwiftUI that I'm so happy to see:

1. Metal Shaders: developer.apple.com/documentation/…

2. Drag Velocity: developer.apple.com/documentation/…

3. Spring Helpers: developer.apple.com/documentation/…
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Adam Bell retweeted
Give this person a raise. #WWDC23 #iOS17
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Turns out, you can 😂
@b3ll Can you apply the shaders to a SwiftUI UIViewRepresentable?

If so how possible is UIKit Screen > SwiftUI wrapper for shader > UIView content
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It is *so* trivial to setup and experiment with Metal shaders now with SwiftUI!!! I'm loving this.

No more needing to mess with contexts or anything, it's far more streamlined and automated

Now I *finally* have no excuses to practice and get good at writing shaders :D
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Replying to @b3ll
Please ignore my terrible shader demo skills 😅
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Replying to @b3ll
weeeee
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