MOG season 2 will be crazy

modular models, new fighting system, animations and skins

Oct 18, 2026 · 6:19 AM UTC

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Replying to @alightinastorm
@alightinastorm that UI looks hot
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Replying to @boredmaxx
@boredmaxx just the debug interface tbh
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Replying to @alightinastorm
@alightinastorm dod thos use your vibehuman system? or was it custom/new
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Replying to @iluvthenaseees
@iluvthenaseees all fully made in spawn nothing external
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Replying to @alightinastorm
@alightinastorm This is very clean
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Replying to @alightinastorm
@alightinastorm If I can't have shoulder length emerald hair I'm out
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Replying to @alightinastorm
@alightinastorm I'm amazed by how smoothly @spawn handles character equipment and skeletal animation. I've tried implementing runtime equipment attachment and pose updates in Three.js, and the CPU overhead can get brutal. No small feat.
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Replying to @alightinastorm
@alightinastorm Holy shit bro
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Replying to @alightinastorm
@alightinastorm Yo chilllllllll
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Replying to @alightinastorm
@alightinastorm Whattt, man this is the most AAA thing I've seen so far in AI development
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Replying to @alightinastorm
@alightinastorm evil cowboy plz good ser
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Replying to @alightinastorm
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