new stream, following paper on fiber-level cloth detail kuiwuchn.github.io/rtfr.html, using math, #threejs and little baking in Blender,
demo: knitstream.vercel.app
video: youtube.com/live/nZk9gI4y8…
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Replying to @akella
some close ups, video doesnt do justice, these are from same three.js scene
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📺 streaming this Sunday again, 11am, Kyiv time(GMT+3), step by step implementation of some CG paper ideas in three.js youtube.com/@akella_/live
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Replying to @akella
live in 20 minutes, implementing realtime knitting in three.js today
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Just an experiment, here is this loop explained by Opus. Surprisingly, i watched whole thing. youtube.com/watch?v=SoYQuQ… or see it here.
With all the AI-ness of it, it still gets the ideas across.
Kind of raises the question: what is still worth learning from a human?
doodling with #threejs #webgpu
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doodling with #threejs
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new #threejs stream: baking SDFs, creating translucency, thickness, gold wrapped in glass effects, collisions for GPGPU, raymarching sdf's, and marched gyroid, all in #threejs scene in 1 hour 🤯
Demo: stream1018.vercel.app
Video: youtube.com/live/IDLefaI4l…
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📺 streaming this Sunday again, 11am, Kyiv time(GMT+3), come say hi, something complicated with #threejs Blender and math youtube.com/@akella_/live
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Replying to @akella
live in 15 minutes, SDFs in three.js exporation, pushing it to the limit 🙌
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meta doodling with #threejs #webgpu
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📺 new #threejs (Opus?) stream today, two parallel projects:
a) using SDFs for particles collisions, soft shadows, baking AO/ thickness Blender. Tech prompts.
b) naive prompt to make a nice scene of similar direction.
You judge where we are now
youtube.com/live/0_1WDKZKX…
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Replying to @akella
Naive prompt: stream-naive.vercel.app.
Smart prompts with SDFs: stream-technical.vercel.app. Both used approximately 2% of my weekly quota on 100$ Claude account.
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streaming this Sunday again, 11am Kyiv time(GMT+3), coding with #threejs, come say hi, let's see what AI left us to do 😅 youtube.com/@akella_/live
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live in 10 minutes, playing with SDFs idea in #threejs scenes, also comparing naive and smart ways of speaking to ai
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doodling with #threejs #webgpu
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my humble tribute to M.C. Escher's "Sky and Water"
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doodling loops, created in three.js, rendered in blender
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Living in Kyiv means getting used to this weird rhythm of air-raid alerts.

So I turned last years stats into an infographic, and a minigame where you can knock them down. 🎳
Can you beat my 420 hours highscore for 2026? kyivalerts.vercel.app
#threejs #webgpu
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Replying to @akella
also a 2D for 2026
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