Zvezdan retweeted
Second day of working on the jiggly-wires plugin for UE5

Added additional organizational features and made it much more readable, since that was the main complaint.

Comming to @fab soon.
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Second day of working on the jiggly-wires plugin for UE5

Added additional organizational features and made it much more readable, since that was the main complaint.

Comming to @fab soon.
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Zvezdan retweeted
PAŽNJA PAŽNJA PAŽNJA❗️❗️❗️❗️❗️❗️

BORBA NIJE GOTOVA.

Hvala svima za sve, radost je velika, ali borba još nije gotova, molimo sve građane da ostanu u blizini svojih biračkih mesta i pomognu pravilan prenos glasova do lokalnih bno vas molimo da se ne okupljate u blizini Skupštine i u centru grada, nek ova borba ostane dostojanstvena do kraja! Čuvajte glasove borba nije gotova! Pobedili smo, ali pobedu treba sačuvati!
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This morning I saw a post by @DanFessler. It was so damn awesome that I had to start working on this literally while still lying in bed.

Finally it is working. It actually makes a difference and keeps things clean in UE5.
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It absolutely does 😄 It is awesome! @DanFessler
Spreads like a virus, this concept
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Zvezdan retweeted
Guys, you can now turn any video into Mixamo animation, free and local 🔥

It's called Motion2MixamoRig. I tested it on a full workflow, from one anime image to an animated 3D character, and it's really good.

You still need some cleanup on top, but overall it works great.
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Zvezdan retweeted
Got a cheap embroidery machine off amazon for $300 where the biggest complaint is the mandatory $12/mo app that you’re forced to use. Had ChatGPT create its own app that communicates with the machine. Generative art patches incoming!
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Zvezdan retweeted
I can't get over how fun these bouncy wires are with bundles
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Zvezdan retweeted
Finally, the High-Detail Pass for AI 3D Models Is Open Source

Hi3D 1.0 (formerly Sparc3D) refines rough meshes into sharp geometry, guided by the reference image.

Highlights:
• Works on top of other generators
• Close-up comparison vs 8 open models
• Geometry only, no IA, validated on a 96 GB H20
• Own license: commercial use with conditions

GitHub: github.com/hi3d-official/…
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Zvezdan retweeted
From the Flux 3 character reference to a fully rigged character in Unreal Engine!

Generated the high-poly model with Tripo 3.1, then used the Blender Agent inside the workflow to bake it down to low poly. Atlas rigging tools handled the rig and animations. The fingers came out cloth physics in Unreal Engine to give the generated cape mesh more movement.

Check out the full workflow in the comments.
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Zvezdan retweeted
inverse rendering?
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Can't wait to try this out. It sounds incredible!

I can't wait for the moment every AI assistant feels like this.
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence.

block.xyz/dessa
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Zvezdan retweeted
Jensen closed his GTC Berlin 2026 keynote with this Hermes Agent demo as the finale.

He introduced it by saying the way to build an agent is to ask an agent to build it for you, so he installed and set up a customized Hermes in one prompt.

Then he used Hermes, running on reate a simulated training environment for the @huggingface Microduck. Hermes planned an obstacle course with Nemotron and had GPT-6 Astra build it using FreeCAD, Omniverse libraries, Blender, Newton, and Isaac Lab. Hermes trained thousands of simulated ducks on that course until the validated policy was ready to run on the real robot in the physical world.

At Nous, we believe open source is a practical tool as much as a philosophical ideal. It gives users the ability to build powerful, complex workflows chaining numerous local+cloud models, devices, and tools themselves instead of waiting for a company to enable them.
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Zvezdan retweeted
You can now download Glide on your mac

Create beautiful demos using Glide (completely for free)

glide.rasmic.xyz
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Zvezdan retweeted
A Gaussian splat of a saffron flower. You can see it's three threads which are hand picked for the spice. Trained in @lichtfeldstudio #3dgs
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I am super excited about this one. Super fast and super clean terrain generator.
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Zvezdan retweeted
Vibe coding, DIY hardware, and 3D printing will lead to a renaissance in arcade-style gaming.
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Day one of building my dream sculpting tool.
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Zvezdan retweeted
ゲーム制作にいつか使えるかもしれないと思いdotsに屋外に置いてありそうな物をお題にローポリ3Dモデル1000種類作ってもらった
トークン消費なし
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Zvezdan retweeted
Had this game in my mind since i was a kid, built a quick prototype with Opus 5.5 and Grok 4.7 and its using @threejs
We live in an incredible time.
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