This all it takes in NimForUE to create a custom entry in the menu for your custom Asset.
Still a lot of boilerplate that could be reduced further with metaprogramming, but this is 1 to 1 with the C++ API, which usually takes 4 files btw

#nimlang #gamedev #ue5 #indiedev #unreal

Aug 7, 2023 · 12:30 PM UTC

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Replying to @_jmgomez_
@_jmgomez_ Looks amazing
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Replying to @intaxTR
@intaxTR Thanks Eren! How is your nativization plugin going btw?
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Replying to @_jmgomez_
@_jmgomez_ Impressive, I've spent countless hours trying to add assets to that menu throughout the years. This would have made it much easier.
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Replying to @OutoftheboxP
@OutoftheboxP Thanks Alex! Will be adding more examples down the road. Given its comp times I think NUE can be a nice tool even for developing plugins. Considering to add a mechanism to consume the code back from C++
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Replying to @_jmgomez_
@_jmgomez_ Each new NimForUE post you make, makes me want go back to UE just to use NimForUE. 😁
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