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#nimlang #ue5 #gamedev #indiedev

Jun 8, 2023 · 3:24 PM UTC

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Replying to @_jmgomez_
@_jmgomez_ great! how changes are tracked?
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Replying to @__josejuan__
@__josejuan__ It's a bit complex to explain in a tweet, but the gist is NimScript talks to native Nim via the compiler API (PNodes and a custom IR) which then updates the memory and notifies UE using another API that Im building on top of NimForUE (in theory other langs could use it as well)
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