This is all it takes to create a native blueprint async node in Nim.
Of course you could easily make a macro that takes the params from the signature of the actual function that implements the logic, but thats for another day ;)
#nimlang #ue5 #gamedev #indiegamedev
Of course you could easily make a macro that takes the params from the signature of the actual function that implements the logic, but thats for another day ;)
#nimlang #ue5 #gamedev #indiegamedev
Jun 6, 2023 · 2:10 PM UTC
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