We have released a patch on PC (Steam + Epic - v1.3.1) that significantly improves stuttering caused by PSO Compilation issues. More improvements coming soon.

Also, we've heard you on struggles with The Weight - gameplay balancing on it's way asap.

store.steampowered.com/news/app/16364…

Sep 30, 2026 · 9:04 AM UTC

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Replying to @_ScreenBurn
@_ScreenBurn Please keep in mind that if raytracing is enabled with AMD GPUs, the game constantly crashes
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Replying to @valentingomez1_
@valentingomez1_ We’re aware and working with AMD to figure out a solution, hopefully have more info soon but the advice remains to disable ray tracing on AMD gpus for now unfortunately
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Replying to @_ScreenBurn
@_ScreenBurn I bought your game day on for pc, my game crashes every 10 mins... the ONLY game that crashes EVERY 10 MIN!!!!!!! I WILL NEVER BUY ANOTHER GAME FROM YOU AND IM A HUGE SILENT HILL FAN. I AM JUST WAITING FOR A PATCH SONI CAN PLAY
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Replying to @Tokyo_Kuma1670
@Tokyo_Kuma1670 The main reasons for crashes at the moment are outdated Nvidia drivers, or certain AMD gpu’s. If you are on AMD then switching off ray tracing in the options menu will allow you to play. We’re working with AMD on a solution and hope to have it solved soon. Hope that helps!
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I can't stand AI art, so I made a plugin that removes it from your feed.
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Replying to @_ScreenBurn
@_ScreenBurnnished No Damage clear of the whole game on Nightmare (video tomorrow).

The Weight isn't that horrible if you've stocked up Flare Cartridges, but I think you should absolutely rebalance the enemy mobs on phase 3 considering The Weight gains a long range attack that appears to be classic Unreal Engine hitscan.

You should get rid of the 1 Sorrowful 2 Lunger mobs and instead make them 3 Lungers instead. Pretty sure that'll fix it.

The final phase is somewhat manageable, but if the Sorrowful goes to a random spot, it becomes completely attritious.

Making Flare Cartridges hard stun The Weight was a good call since you need to buy time to reposition quite frequently in that fight, especially since you will hard action lock yourself during your reload animations.

I also think there should be a phone booth right before the fight since the last hard save before The Weight that isn't an auto-save is a 5 minute runback.
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Replying to @_ScreenBurn
@_ScreenBurn lets go!
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Replying to @_ScreenBurn
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Replying to @_ScreenBurn
@_ScreenBurnled the atmosphere and the puzzles, they were absolutely fantastic, but you have to do something to balance the stealth. What is fun in limiting the amount of distractions a player can carry and then throwing a ton of enemies in a small room and making them respawn nonstop? What is fun in enemies that stop patrolling the way they were and magically knowing where you are? Part 3 (and to a small extent the similar section in Part 6) honestly ruined the game for me. It's some of the worst design I've ever seen in a game. It's a shame, because puzzles and overall vibe are top notch but the frustration I've experienced in some parts makes me simply not want to play it again.
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Replying to @_ScreenBurn
@_ScreenBurn The stealth section at the end of part 3 was incredibly frustrating as the monster will not leave you alone without any way to get past it and any attempt at running will cause you to get one-shot, even on storymode. I get the idea but it is way too punishing.
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Replying to @_ScreenBurn
@_ScreenBurn I was sure The Weight needed some changes, he is able to pinpoint your location as soon as you hide into any locker. Waiting impatiently for the patch
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Replying to @_ScreenBurn
@_ScreenBurn Balance the weight? Really, everyone? He wasn't even that hard to sneak past.
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Replying to @_ScreenBurn
@_ScreenBurn THANK YOU! Great to hear about The Weight changes. It is genuinely the most infuriating enemy in this game. Besides, is there a chance for icon changes for SWPD control panel buttons? Many people (including myself) think that those icons aren’t really super intuitive to navigate
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Replying to @_ScreenBurn
@_ScreenBurn A little late, but thank you...i guess...
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Replying to @_ScreenBurn
@_ScreenBurn Literally havent played cause im stuck at the weight, he just knows where im at bro , one time i reloaded my save and the mf ran upstairs to get me, scared the shit outta me
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Replying to @_ScreenBurn
@_ScreenBurn Thank you for this legendary game that brought back the atmosphere and prestige of Silent Hill
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Replying to @_ScreenBurn
@_ScreenBurn Gameplay balancing you say?
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Replying to @_ScreenBurn
@_ScreenBurn Just make him not camp at the door and actually roam around like the alien.
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Replying to @_ScreenBurn
@_ScreenBurn loved the game, great atmosphere and designs, but the way the Weight doesn't move around at random or in wider patrols and instead always hangs out near the player made those stealth sections quite tedious at times👍
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Replying to @_ScreenBurn
@_ScreenBurn Given that The Weight is only in smaller areas anyway, perhaps give him a patrol route instead of sticking to where you are - but make him a danger by making him really sensitive to sound. The rubberbanding can lead to moments where there's no escape.
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Replying to @_ScreenBurn
@_ScreenBurn Can you please fix this on PS5? The camera movement feels weird...
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Replying to @_ScreenBurn
@_ScreenBurn I hope its fixed. Bloober Team sadly never fixed SH2's stuttering issue which is basically its only issue at this point... I wish they'd go back and fix that.
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Replying to @_ScreenBurn
@_ScreenBurn Hi guys, I played the ENTIRE game on the Steam Machine twice at 1080p 60 medium settings and only had a few stutters every now and again.

Curious why it’s not Steam Machine verified.

Anyways, very good game!
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Replying to @_ScreenBurn
@_ScreenBurn Please can we have the ability on console for a wider fov? 85 is so low and it's causing motion sickness for a lot of us.

So, THANK YOU re The Weight. Turned the game off in frustration last night cause of that thing lmao
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Replying to @_ScreenBurn
@_ScreenBurn Implement frame generation and fix Reflex too.
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Replying to @_ScreenBurn
@_ScreenBurn yeah please fix Chapter 3!
it‘s not fun to play!
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Replying to @_ScreenBurn
@_ScreenBurn I just completed my first playthrough tonight and loved nearly every aspect of the game, excluding when The Weight shows up with is heat seeking, map teleporting ability to seemingly know exactly where you want to be. Hoping the fixes are for all those encounters. Thank you!
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Replying to @_ScreenBurn
@_ScreenBurn A fan is already making a third person mod so maybe yall should beat them to it? Game looks 1000% better in third person. We want to see our protagonist
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Replying to @_ScreenBurn
@_ScreenBurn Bro gonna patch The Weight as soon as I beat the game fml
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Replying to @_ScreenBurn
@_ScreenBurn Damn, you guys absolutely butchered the game with today's update. I was loving it, two playthroughs deep, but I think I'm calling it quits now. I do not enjoy having my hand held because the lowest common denominator can't engage with the mechanics provided to them.
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Replying to @_ScreenBurn
@_ScreenBurn First, thank you for making such a great game. I had a blast playing it and am working on my second play through. Second, please dont nerf Weight too much. His sections were a bit irritating but more so they were terrifying and part of what made the game so fun.
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Replying to @_ScreenBurn
@_ScreenBurn The Weight is just trash.
Everytime you enter a new room he just rush you, so if you good on pattern recognition you just open a door and instantly hides from him on the locker.
This isn’t fun at all.
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Replying to @_ScreenBurn
@_ScreenBurn Please, PATCH THE ENDING REQUIREMENTS! Killing a single enemy reducing more than 2 points it's absurd(the crawler enemies are unavoiable to kill). And remove the penalty for failing Zoe's puzzles(this is a illogical punishment for first time players).
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Replying to @_ScreenBurn
@_ScreenBurn Why on earth would you release the game with that stuttering on pc? Was it worth the mixed reviews? Hire testers!
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