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f z,d
@(99)
{
f3 p = z * nor(2*C.rgb - R.xyy)
p.z-=T;
d=1; @(5) d+=d,
p += sin(p*d+p.z*d) / d
z += d = .1*len(1+p.xy*sin(p.z+vec2(,2)));
O += (.7-p.y/z*f4(,1,2,))/d
}
O = tanh(O / 2e3)

Sep 1, 2026 · 4:55 PM UTC

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Replying to @XorDev
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Replying to @XorDev
@XorDev I feel I have stumbled upon something that needs more context. Is this an ARG or like did you ascend?
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Replying to @jacob_thebanana
@jacob_thebanana This is a tiny shader in a modified version of GLSL. See my other tweets for more
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Replying to @XorDev
@XorDev Bro unlocked a new dimension
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Replying to @XorDev
@XorDev f z,d @(99) { f3 p = z * nor(2*C.rgb - R.xyy) p.z-=T; d=1; @(5) d+=d, p += sin(p*d+p.z*d) / d z += d = .1*len(1+p.xy*sin(p.z+vec2(,2))); O += (.7-p.y/z*f4(,1,2,))/d } O = tanh(O / 2e3) orange and blue
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Replying to @XorDev
@XorDev spectacular
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Replying to @XorDev
@XorDev Thats so cool! Instant Blade Runner vibes!
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Replying to @XorDev
@XorDev Infinity Castle?
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Replying to @XorDev
@XorDev Wow, that looks phenomenal
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Replying to @XorDev
@XorDev I love it..
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