As a kid, I always wished Pokémon battles in the games could play out like they do in the anime.

So I built a real-time Pokémon battle experience with @fal H3 Max.

choose a move, the game calculates the outcome, and AI generates the animation on the fly. Paralysis, fainting, e reflected on screen.
Project:github.com/xflare-bot/pok…
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Replying to @XXXXFLARE
@falow, I didn’t expect this to get so many likes! Thanks, everyone!
This was just an experiment, and the project is still pretty rough. The cost of real-time generation makes it hard to turn into a proper product right now. Looking forward to cheaper, faster, higher-quality models—and all the fun things people will build with them!
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