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can’t be more proud of the team. I’ve been playing around with this model and there is something really special about moving/directing inside the world and still having persistence wherever you travel
Introducing Atlas:
The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D.
Model the world, move the camera, and simulate space & time.
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Ian Curtis retweeted
Atlas lets you build out large 3D environments starting from a single input image.
You can then define a camera path through the world and generate a video along it.
Here’s how the 3D structure, camera path and final flythrough connect.
You can then define a camera path through the world and generate a video along it.
Here’s how the 3D structure, camera path and final flythrough connect.
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Portal jumping through gaussian splat worlds with WebGPU. real time. sound on.
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Built a prototype with Atlas API + 8th Wall.
I started with a single image, walked around the point cloud in augmented reality, and used my phone to frame the shot.
Atlas generates the video along my camera path, filling in what the initial image never showed. Result at 0:15
I started with a single image, walked around the point cloud in augmented reality, and used my phone to frame the shot.
Atlas generates the video along my camera path, filling in what the initial image never showed. Result at 0:15
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come on, so cool. you can move the camera exactly where you want in 3D space.
orange = input image in 3D space
blue = exact camera path in scene
orange = input image in 3D space
blue = exact camera path in scene
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a few space scenes made with atlas. each one started from a single image. atlas generates the video as the camera moves, including the parts of the scene that weren’t in the original image.
orange = input image in 3D space
blue = camera moving through the scene
orange = input image in 3D space
blue = camera moving through the scene
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Ian Curtis retweeted
Atlas beta access has started rolling out!
Here’s a look at how you can control camera paths with pixel-perfect precision.
Here’s a look at how you can control camera paths with pixel-perfect precision.
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webgpu for the win! The splats run so smoothly. A demo I built of a portal cube with some cool parallax (each scene was generated via world labs).
Sneak preview of next gen Sparkjs. This is all webgpu in browser with millions of splats, dynamics, dynamic lighting. This would be sick in VR as part of a live music demo .... I think that's gotta happen sometime.
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A little thank you to San Francisco. For the people I’ve met along the way, the experiences, and everything in between.
A few of my favorite spots in SF, filmed with my friend Steven Zeng.
A few of my favorite spots in SF, filmed with my friend Steven Zeng.
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Ian Curtis retweeted
World Labs is joining @AMD!
Over the past few years our incredible team has pushed the boundaries of spatial intelligence through models like Marble, RTFM, and now Atlas.
By partnering with AMD we will train bigger and better models than ever before, and build out an ecosystem of open models. I can’t wait to get started!
Over the past few years our incredible team has pushed the boundaries of spatial intelligence through models like Marble, RTFM, and now Atlas.
By partnering with AMD we will train bigger and better models than ever before, and build out an ecosystem of open models. I can’t wait to get started!
We are excited to announce that World Labs is joining @AMD.
The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world.
Accelerating the future of telligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
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Ian Curtis retweeted
So excited to welcome @theworldlabs and @drfeifei to the @AMD family! I’ve always been a huge fan of Fei-Fei and her pioneering research in AI. Together, we’ll combine World Labs’ deep expertise in AI and world models with AMD’s compute leadership to power the future of AI and strengthen the open AI ecosystem. Can’t wait for all we’ll accomplish!
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Ian Curtis retweeted
We are excited to announce that World Labs is joining @AMD.
The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world.
Accelerating the future of telligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world.
Accelerating the future of telligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
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Ian Curtis retweeted
Agents can be AI, but agency is human. It is every individual’s responsibility to empower our own agency, with the help of tools. But the North Star should always remain human centered.
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As someone who studied architecture & design this gets me really excited.
From 32 input images to real-time flight through @nvidia's Voyager headquarters.
Trained on NVIDIA Blackwell GPUs, Atlas uses these images as 3D spatial context to generate new views, letting you explore with pixel-perfect camera control.
Take a look around.
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