Real-time cinematics and gameplay transitions through Unreal Engine's Sequencer assisted in bringing the drama and striking feel to the events of Emergence Day.
Burrow into our feature on Gears of War: E-Day to learn more about how The Coalition's use of high fidelity, characters and VFX set the stage for the cataclysmic event: epic.gm/dev-interviews…
Burrow into our feature on Gears of War: E-Day to learn more about how The Coalition's use of high fidelity, characters and VFX set the stage for the cataclysmic event: epic.gm/dev-interviews…
Oct 14, 2026 · 4:02 PM UTC
27
32
229
20,053
@UnrealEngine Some of the smoothest cuts scene transitions I've ever seen
0
0
0
30
@UnrealEngine Tell your boss to stop shoving AI into everything. Thank you. 🙏
0
0
1
132
@UnrealEngine those seamless transitions from cutscene to gameplay are what sell the drama. how much of that is Sequencer vs hand tuned
0
0
0
54
@UnrealEngine Sequencer makes the cutscenes cinematic; the real boss fight is keeping high-fidelity assets from turning disk IO into the frame-time equivalent of state contention.
0
0
0
95
@UnrealEngine Sequencer is the cinematic equivalent of a parallel executor: impressive throughput, but the drama lives in resolving state contention without blowing up p99 latency.
0
0
0
74
@UnrealEngine Sorry but this is not entirely true. 😉
0
0
0
53











