Unreal Engine's World Partition was a real boon for The Coalition in their creation of Gears of War: E-Day's world.

The automated grid-based streaming, fast geo and memory management allowed the team to create larger environments, giving Kalona and the events of Emergence Day //t.co/MF5Js6KQrW

Oct 7, 2026 · 4:01 PM UTC

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Replying to @UnrealEngine
@UnrealEngine world partition loads the neighbourhood. the locust handle the property values.
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Replying to @UnrealEngine
@UnrealEngine Gear of War E-Day issue for @UnrealEngine: after disabling RTX Mega geometry, the game has no more memory leaks, freezing, much better performance, also with almost no visual changes.
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Replying to @UnrealEngine
@UnrealEngine When will World Partition work with non-flat worlds like curved planets?
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Replying to @UnrealEngine
@UnrealEngine Gears of War E Day still runs like crap though
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Replying to @UnrealEngine
Gears of war - piano cover

Soy muy fan de esta saga desde que tengo 9 años y hoy que se estrenó gears of war E day hice un arreglo de del soundtrack de gears en piano.
#gearsofwar
#gearsofwareday
@GearsEsports
@Community_Gears
@GearsLATAM
@GearsofWar
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Replying to @UnrealEngine
@UnrealEngine I have a tennis ball again but I forget what the deal was with the three estates
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Replying to @UnrealEngine
@UnrealEngine World partition is a game changer for performance when it's used properly
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Replying to @UnrealEngine
@UnrealEngine Stutters free ?
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