Graytail is part of Six One Demo Days!
Our demo is playable right now, and it's sitting at 98% Very Positive. Give it a try!
store.steampowered.com/app/2976680/Gr…
#Graytail #IndieGame #DemoDays
Our demo is playable right now, and it's sitting at 98% Very Positive. Give it a try!
store.steampowered.com/app/2976680/Gr…
#Graytail #IndieGame #DemoDays
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Graytail's trailer airs at the Six One Indie Showcase.
Demo : store.steampowered.com/app/2976680/Gr…
#SixOneIndie #IndieGame #Graytail
Demo : store.steampowered.com/app/2976680/Gr…
#SixOneIndie #IndieGame #Graytail
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Every weapon failed. except one.
Added a new weapon: metal frisbee!🥏
#graytail #pixelart #indiegame
store.steampowered.com/app/2888960/Gr…
Added a new weapon: metal frisbee!🥏
#graytail #pixelart #indiegame
store.steampowered.com/app/2888960/Gr…
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The Way Home
× Wren・ちぃ(@Orenchixi)
× おりヴぃえ月嶋おどらん(@ol_t_od)
See you later, together with cheese. Looking forward to the stream. @HOTJAM_Pro
× Wren・ちぃ(@Orenchixi)
× おりヴぃえ月嶋おどらん(@ol_t_od)
See you later, together with cheese. Looking forward to the stream. @HOTJAM_Pro
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Wall climbing spider #devlog
Demo: store.steampowered.com/app/2888960/Gr…
#graytail #pixelart #unity3d
Demo: store.steampowered.com/app/2888960/Gr…
#graytail #pixelart #unity3d
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本日18:00 JST 放送の INDIE Live Expo に Graytail が参加します。 YouTube・Twitch・X Live などでご覧いただけます。
@INDIELiveExpo #IndieLiveExpo #Graytail
@INDIELiveExpo #IndieLiveExpo #Graytail
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The spider boss can DANCE?!
Working on this boss using IK. It automatically steps in response to movement direction and terrain.
store.steampowered.com/app/2888960/Gr…
#graytail #pixelart #devlog
Working on this boss using IK. It automatically steps in response to movement direction and terrain.
store.steampowered.com/app/2888960/Gr…
#graytail #pixelart #devlog
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8 Steps That Made Our Indie Game Cinematic!
1. Perspective
2. Apply Normal
3. Depth of Field
4. Cookie Light
5. Specular
6. Vignetting
7. Fog
8. Camera Work
#indiegame #devlog #pixelart
1. Perspective
2. Apply Normal
3. Depth of Field
4. Cookie Light
5. Specular
6. Vignetting
7. Fog
8. Camera Work
#indiegame #devlog #pixelart
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🚨🐛🔍
The Death Worm won't die! We are looking into it.
死なないデスワーム! 調査中です。
죽지 않는 데스웜! 현재 조사 중입니다.
store.steampowered.com/app/2888960/Gr…
#pixelart #graytail
The Death Worm won't die! We are looking into it.
死なないデスワーム! 調査中です。
죽지 않는 데스웜! 현재 조사 중입니다.
store.steampowered.com/app/2888960/Gr…
#pixelart #graytail
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What changed?
何が変わった?
뭐가 바뀌었을까요? 👀
Testing specular highlights.
スペキュラーハイライトをテスト中。
스페큘러 하이라이트 테스트 중. ✨
store.steampowered.com/app/2888960/Gr…
何が変わった?
뭐가 바뀌었을까요? 👀
Testing specular highlights.
スペキュラーハイライトをテスト中。
스페큘러 하이라이트 테스트 중. ✨
store.steampowered.com/app/2888960/Gr…
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Taipe Indie Game Awards 2026
🏆 Best Mobile Game
🎨 Visual Art Nominee
Demo is available now on Steam!
Mobile version will launch after the Steam release 👀
Thank you so much! @TaipeiGameShow #indiegame
store.steampowered.com/app/2976680/Gr…
🏆 Best Mobile Game
🎨 Visual Art Nominee
Demo is available now on Steam!
Mobile version will launch after the Steam release 👀
Thank you so much! @TaipeiGameShow #indiegame
store.steampowered.com/app/2976680/Gr…
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3Dに変更されたデモが公開されました!
Demo updated to 3D!
3D로 바뀐 데모가 공개되었습니다!
🤠
#graytail #pixelart #gamedev
store.steampowered.com/app/2888960/Gr…
Demo updated to 3D!
3D로 바뀐 데모가 공개되었습니다!
🤠
#graytail #pixelart #gamedev
store.steampowered.com/app/2888960/Gr…
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New Graytail demo + trailer coming this Sunday (Jan 25)! Stay tuned!
「Graytail」の新デモ&トレーラーが、1月25日(日)に公開!
お楽しみに!
Graytail 신규 데모와 트레일러가 이번 주 일요일(1월 25일) 공개됩니다! 많은 기대 부탁드려요!
「Graytail」の新デモ&トレーラーが、1月25日(日)に公開!
お楽しみに!
Graytail 신규 데모와 트레일러가 이번 주 일요일(1월 25일) 공개됩니다! 많은 기대 부탁드려요!
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Hey, brother!
헤이 브라더!
おい、ブラザー!
A demo update is coming in late January!
1月下旬、デモアップデート予定!
1월말 데모가 업데이트 됩니다!
store.steampowered.com/app/2888960/Gr…
#graytail
헤이 브라더!
おい、ブラザー!
A demo update is coming in late January!
1月下旬、デモアップデート予定!
1월말 데모가 업데이트 됩니다!
store.steampowered.com/app/2888960/Gr…
#graytail
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I flew all the way here. Are you already closed?
わざわざ飛んできたのに、もう閉まってるの?
여기까지 날아왔는데, 벌써 닫았어요?
わざわざ飛んできたのに、もう閉まってるの?
여기까지 날아왔는데, 벌써 닫았어요?
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I tried faking a rim light using a Normal Map.
It’s applied during the additional light pass!
Normal Map を使ってリムライトを再現してみました。
追加ライト処理のタイミングで適用しています!
Normal Map을 이용해서 Rim Light를 흉내 내봤어요.
추가 광원 처리 시점에 적용됩니다!
#devlog
It’s applied during the additional light pass!
Normal Map を使ってリムライトを再現してみました。
追加ライト処理のタイミングで適用しています!
Normal Map을 이용해서 Rim Light를 흉내 내봤어요.
추가 광원 처리 시점에 적용됩니다!
#devlog
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