Melee meets Jev, but running on Featherless!
We actually have our own classifier endpoint -- here it's Gemma 4 reading the game and making a decision every half-second.
I wired up Gemma into libmelee so it continuously can read the game state and gave it basic instructions to o far, Fox is doing pretty decent against CPU level 3.
Extremely fast and cheap rapid decision making is the future. (Actually it's old tech everyone's rediscovering, but I digress)
What should we point the classifier to next? If you're interested in this endpoint, let us know!
We actually have our own classifier endpoint -- here it's Gemma 4 reading the game and making a decision every half-second.
I wired up Gemma into libmelee so it continuously can read the game state and gave it basic instructions to o far, Fox is doing pretty decent against CPU level 3.
Extremely fast and cheap rapid decision making is the future. (Actually it's old tech everyone's rediscovering, but I digress)
What should we point the classifier to next? If you're interested in this endpoint, let us know!
15
13
131
8,015
@Aizkmusic Nice! I tried something similar with Doom, except Gemma 4 only sees the raw 640×480 frames rather than structured game state. It definitely plays worse than your demo, but it’s still pretty cool that it works at all.
Sep 17, 2026 · 8:21 PM UTC
0
0
1
222

