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🧵 1/16 - Infinity Rising: 2025 Year in Review
2025 was a year of relentless execution. We shipped @InfinityRisingX continuously, kept the game live 24/7, and proved that our community-run node network could handle it. 🎮

We're proud of what the team delivered - and equally in of work ahead in 2026.

The Big Moves
Epic Games & Steam Listings

Getting listed on Epic Games Store and Steam wasn't just a checkbox. It signals we're serious about mainstream adoption. These platforms matter for discovery, credibility, and long-term growth. Two years ago, this felt distant. Now it's real.

Full Article here .. read on for the X version..

linkedin.com/pulse/infinity…
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I would assume it was the unreliability of laser discs for gaming. They weren't really built to skip backwards and forwards like a game required and they often broke down which cost money to maintain and lost gameplay. revenue Way ahead of their time. I'll never forget the first disc
I meant more in the sense of an option for arcade games, less so for home video.
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it was used a lot in the early days of Karaoke showing full videos instead of a blue screen and words. All that tech went away which was a shame
Dragon's Lair was an incredible visual feast. I sometimes wonder why the laserdisc was only a fad... seemed to have way more potential also considering how early it hit the market.
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Dragon's Lair for me was just impossible, only decades later did I realise how it was built, how much it cost to make, how many endings it had and how many times it broke in the arcade. It really was amazing futuristic laser disc art and technology. However it was just an and the most expensive game in the arcade at a £1 a go for about 10 seconds. On the flip side, I used to complete Double Dragon almost every time with just loose change. DD is still a sought out arcade game when I hit the seaside - Dragon's Lair I just smile at and walk past.
What's a game that was insanely hard (borderline impossible) but you went back to it and tried over and over again?

My arch-nemesis was Ghosts 'n Goblins. We played the absolute crap out of it, and it was incredibly unforgiving.

What was your love/hate-relationship game?
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You're like the Terminator but those Drones are tough! You're either gonna need a bigger gun or a few more Terminators to help! Mesmerising stuff.. 🎮
Infinity Rising - Fast Live Stream - Killing Drones- Hova Racing under 1:40 ?! - Music And Chilling x.com/i/broadcasts/2…
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looking forward to this 👀
Streaming tonight @InfinityRisingX

Are you playing already, what part is a must see?
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Congratulations- if it was easy everyone would do it. You are a legend! Anymore legends out there?
It wasn't easy (for me) but I was able to finish the Halloween quest in @InfinityRisingX to claim my bunny mask, this is gonna be a rare piece, get in and play and get yours! So fun and creative! Don't sleep on this game, it's going places!
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I think there will be people that take advantage of AI for their industry, there will be new people enter an industry via AI with no knowledge and build a new career and/or learn a new skill, there will be those who dabble and then move onto something else and those that genuinely can't or won't adapt to AI (and maybe they don't need to). Business and life is cut throat, sometimes we have to adapt or get left behind. AI is a very broad subject and can be daunting. For me, AI is another chapter in my career and it has enhanced my work like I couldn't have imaged a few years ago.
My worry is for those growing up with AI though, once people like yourself are out of the game... Will they have the dedication to learn like you did, so they can guide AI??? Or will the ease of the tool stifle their drive to learn the hard way??? 🤔🤷‍♂️
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shipping build after build you say.. gaming is hard so this is to be celebrated
Web3 gaming gets written off a lot, but there are teams out here shipping week after week!

Here are games with solid teams that keep building and are genuinely worth supporting!

Yes this is a long list of games!
🧵👇
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it was pretty "basic" really
hunting the one typo that broke the whole program, the Spectrum kids really did learn debugging the hard way
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UEFN and verse is the future , learn that and they will be the next generation UE6 game developers. What a fun way to learn
how would you teach a 12 year old starting today? let them build with ai first and explain it after, or start smaller without it?
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the power of the community and willing to help has always amazed me.. and also frustrated, so many rabbit holes (nothing has changed AI still does this)
Stack Overflow. A stranger answered my C++ template error in 20 minutes after I'd spent a weekend on it. That's when I stopped treating debugging as a solo sport.
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I started programming when I was 12. Over 40 years later, I've watched the way we learn change completely.

First it was the ZX Spectrum and weekly magazines. You'd spend hours typing in pages of code line by line, then hunt down the one typo that stopped it running. Then there e you infinite lives, and that's how you found out games were just code you could change. If the answer wasn't in the magazine, you worked it out yourself, or you didn't work it out at all.

Then Google came along and suddenly the whole world's knowledge was a search away. Then Experts Exchange, then Stack Overflow, where you could ask a real person and get an answer from someone who'd hit the same wall.

Then came LLMs. Instead of searching for an answer, you could talk through the problem. And now there's vibe coding, where you describe what you want and watch it get built.

Every time, someone said developers would lose their skills. "Nobody will know how to really code anymore."

They were wrong every time.

Every one of those tools made good developers better. Years of debugging, architecture decisions and late nights fixing other people's code is exactly what lets you spot when the AI is confidently wrong. You know what to ask for and what good looks like, and you can steer it when it drifts.

Experienced devs didn't get left behind by AI. We were in the best position to take advantage of it.

But here's the question nobody's asking: what happens when we're all hooked and the subscriptions get too expensive? Who fixes the code then? The developers who never stopped understanding it. AI is a power tool, not a replacement for knowing what you're building.

The tools change. The thinking doesn't.

What was your first "how did I ever live without this" moment? 👇
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Another release just dropped..
0.4.7 — TO THE CLOUDS: PART III | Director's Cut
The full release recap is here, and it's a must-watch!

Check out what's new, then help us spread the word! Drop a comment, hit like, and share the video to get more eyes on Infinity Rising.

Every bit of support helps us reach new players and grow the community. Let's get this one moving!

🎬 youtube.com/watch?v=UjIZ52…
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Rob the Fox retweeted
0.4.7 — TO THE CLOUDS: PART III | Director's Cut
The full release recap is here, and it's a must-watch!

Check out what's new, then help us spread the word! Drop a comment, hit like, and share the video to get more eyes on Infinity Rising.

Every bit of support helps us reach new players and grow the community. Let's get this one moving!

🎬 youtube.com/watch?v=UjIZ52…
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We all like to think we are early. Back in the 90s at University I was writing neural networks and self learning algorithms. Artificial Intelligence has been around since at least the 70s. How early are we all really? 🧮
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Playing online with people is great fun but having them in the same room physically playing against you is an experience many people don't understand anymore. Sure, I love playing through single player games but there are not many I want to replay afterwards, however even the most basic game takes on another level once it has a social element. Human's thrive in groups and boy was the gaming joys in the arcades and at home in the 80s and 90s something I wish everyone could experience. Gaming with your friends is 100x more enjoyable than Single Player games
Being in your 30's is realizing Single Player games are 100x more enjoyable than Multiplayer games
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so weird
Ship or stfu, receipts only. 📉
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Bull or bear, game development is hard 🎮
It's tough being a builder in web3 gaming right now. You need thick skin and resilience.

Having good intentions is not enough. You need to show proof of work and be ready to take hits.

At the moment It feels like a battle between founders and parts of the community.

If you want to win them over, this is the best time to lock in and prove your commitment.
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