RIFTWALKER | Wishlist on Steam retweeted
Imagine if P. T. and Visage had a malformed, religious-traumatized baby...in a house that changes shape when you turn on the lights. 💡 💀
That's the solo dev horror game I've been working on for the past several months. And it's almost ready to release to you... 😈 👹
That's the solo dev horror game I've been working on for the past several months. And it's almost ready to release to you... 😈 👹
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Oh man, I absolutely loved both of those games! The Nemesis System was something special. I'd love to capture some of that feeling in Riftwalker, especially with the bounty hunting and tracking systems I'm building. I've got some pretty ambitious ideas, so we'll see how far I get! LOL!💜🙏
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@NwrdScissrhands Oh man, Shadow of Mordor is such a great game! If I manage to capture even a little of what made it so much fun, I'll be a happy developer! LOL! Really appreciate that!🙏💜
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@Nicholastppr Thank you, Nicholas! It's been a ton of work, but things are really starting to come together. Really appreciate you following along with the journey!💜🙏
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@Etsio13ytb1 LOL! I love this! Seriously, thank you! Still so much more I want to do with Riftwalker, and I can't wait to show you guys what's coming!🙏💜
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@HeyIgotsomethi1 Man, thank you! Seriously means a lot! It's been a crazy amount of work, but seeing people getting excited about Riftwalker makes every late night worth it. Really appreciate you!💜🙏
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@panwojtasinski Thanks so much, bro! Really been putting a lot of love into getting the movement and parkour feeling right. Still plenty of work to do, but we're getting there! Really appreciate the support!🙏💜
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Wishlist on Steam: store.steampowered.com/app/4109980/
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Big things are coming to Riftwalker!
Here's a sneak peek at our updated parkour system! Still a WIP, but I'm loving where it's heading!
Full showcase on Patreon!
⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️
Here's a sneak peek at our updated parkour system! Still a WIP, but I'm loving where it's heading!
Full showcase on Patreon!
⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️⬇️
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Every bounty hunter needs a place to drink, find work, and watch their back.
A little outpost cantina I’ve been building for Riftwalker.
Wishlist on Steam:
store.steampowered.com/app/4109980/
A little outpost cantina I’ve been building for Riftwalker.
Wishlist on Steam:
store.steampowered.com/app/4109980/
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RIFTWALKER | Wishlist on Steam retweeted
Let Flick be your indie island in the sea of slop this Next Fest!
- Made by hand ✋🖐️ (now have carpal tunnel)
- Made with love❤️💀 (and trauma)
- Made by me 😎🤓 (Kev the Dev!)
Its spooky month, so go play the short demo for your community now! 👇👇👇
- Made by hand ✋🖐️ (now have carpal tunnel)
- Made with love❤️💀 (and trauma)
- Made by me 😎🤓 (Kev the Dev!)
Its spooky month, so go play the short demo for your community now! 👇👇👇
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RIFTWALKER | Wishlist on Steam retweeted
🩸Improved performance!
🩸Improved graphics.
🩸Improved gameplay
🩸More Content!
Screenshot submitted by a community member using a GTX1650 graphics card.
This card is 7+ Yrs old!
🩸Improved graphics.
🩸Improved gameplay
🩸More Content!
Screenshot submitted by a community member using a GTX1650 graphics card.
This card is 7+ Yrs old!
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RIFTWALKER | Wishlist on Steam retweeted
I had so much making this trailer for our launch! Go check out Deadhaus Sonata and join us for this Dark Rebirth!
Deadhaus Sonata: Dark Rebirth Update,
Available Now🩸
Fight the living, customize your vampire, and carve your path through the world of Malorum in this narrative-driven Action RPG.
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RIFTWALKER | Wishlist on Steam retweeted
Live Dev Stream & Community Q&A
Join Denis Dyack and our Creative Director, Ethan McKinnon (LuclinFTW) later TODAY for a live Deadhaus Sonata developer stream!
They’ll be showing off the game, sharing updates on development, and answering questions directly from the community.
Have questions about Deadhaus Sonata or curious about what’s coming next? We’d love for you to join the conversation!
Tuesday, October 20
1 PM ET
twitch.tv/luclinftw
We look forward to seeing you there!
Join Denis Dyack and our Creative Director, Ethan McKinnon (LuclinFTW) later TODAY for a live Deadhaus Sonata developer stream!
They’ll be showing off the game, sharing updates on development, and answering questions directly from the community.
Have questions about Deadhaus Sonata or curious about what’s coming next? We’d love for you to join the conversation!
Tuesday, October 20
1 PM ET
twitch.tv/luclinftw
We look forward to seeing you there!
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🔴 WE'RE LIVE!
I'm hanging out with Denis Dyack @DDyack on Twitch right now!
We're showing off @DeadhausGame, talking about game development, and answering questions from everyone watching.
Come hang out with us, check out the game, and bring your questions!
🎥 twitch.tv/luclinftw
I'm hanging out with Denis Dyack @DDyack on Twitch right now!
We're showing off @DeadhausGame, talking about game development, and answering questions from everyone watching.
Come hang out with us, check out the game, and bring your questions!
🎥 twitch.tv/luclinftw
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I was genuinely crushed when Star Wars 1313 got canceled.
I’ve wanted a gritty, story-driven bounty hunter game like it ever since.
So I’m building Riftwalker to fill that void.
Follow along and wishlist on Steam:
store.steampowered.com/app/4109980/
I’ve wanted a gritty, story-driven bounty hunter game like it ever since.
So I’m building Riftwalker to fill that void.
Follow along and wishlist on Steam:
store.steampowered.com/app/4109980/
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Oh man, where do I even start! Haha! The best part has been watching something I've had in my head for years slowly become a living, breathing world. Worldbuilding has always been my passion, and seeing people genuinely excited about something I'm creating means everything.
The worst part? Time. There's never enough of it. Being a solo developer means constantly making sacrifices, and sometimes you spend three days fixing something that took you 20 minutes to build. LOL!
The biggest thing I've learned is to be patient with myself. After 25+ years in this industry, I'm still learning something new every single day. And honestly, I wouldn't trade this experience for anything!💜🙏
The worst part? Time. There's never enough of it. Being a solo developer means constantly making sacrifices, and sometimes you spend three days fixing something that took you 20 minutes to build. LOL!
The biggest thing I've learned is to be patient with myself. After 25+ years in this industry, I'm still learning something new every single day. And honestly, I wouldn't trade this experience for anything!💜🙏
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