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Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
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I’m recording a free crash course on how I did the GTA 6 destruction in Unreal. All assets & animation included. You just do the destroying.
Out Monday.
Out Monday.
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I turned the GTA 6 trailer scene into a playable demo in Unreal Engine.
Imagine you're playing as Jason during the heist:
Imagine you're playing as Jason during the heist:
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Real-time destruction in Unreal Engine with the R.A.P - Radial Antigravity Penetrator™⭕
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If you'd like to start learning real-time particle simulations like this in Unreal, I have a free beginner course (20 lessons) you can grab here: redefinefx.com/witcher/
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Work in progress on this real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer.
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Tesla Roadster real-time demo made in Unreal Engine. Volumetric smoke simulation made with Niagara Fluids.
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Using Unreal MCP I created grenades you can shoot mid-air in the style of F.E.A.R. I built the VFX by hand using Niagara Fluids for flipbooks, then MCP helped with the blueprints.
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Building with Unreal MCP, day 2: I've turned my Niagara laser beam into a playable laser gun with impact physics and bullet hits that stick to objects. I can also hold Shift to enter bullet-time
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Using Unreal MCP I've turned my laser into a game-ready, playable effect. I created the flipbooks using Niagara Fluids and built the VFX manually, then MCP helped with the Blueprint implementation.
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Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
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The complete Niagara VFX collection now includes 9 courses:
MCP
Carnage 5.8
Liquids 5.8
Pyro 5.8
Automotive
Motion
Chaos Destruction
Magic
Unreal Motion
EmberGen Bootcamp (Bonus)
LiquiGen Immersion (Bonus)
The Project File Library (50+ setups)
MCP
Carnage 5.8
Liquids 5.8
Pyro 5.8
Automotive
Motion
Chaos Destruction
Magic
Unreal Motion
EmberGen Bootcamp (Bonus)
LiquiGen Immersion (Bonus)
The Project File Library (50+ setups)
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All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import).
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
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50+ project files for my most popular FX are included with Megabundle Pro: redefinefx.com/megabundle/#pro
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Real-time water attack simulation with splash & foam GPU particles made in Unreal Engine 5.8. Full beginner tutorial is inside Niagara Liquids.
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Run detailed water sims with splash & foam directly inside Unreal (no Alembic or VDB import). My beginner courses are closing in a few hours: redefinefx.com/megabundle/
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Real-time dynamic zombie horde sim (with collisions) made in Unreal 5.8. Full beginner tutorial is now inside Niagara Carnage.
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Start learning real-time VFX with my collection of Niagara courses covering pyro, liquids, destruction, and more. Late Summer Enrollment closes in a few hours: redefinefx.com/megabundle/
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