Replying to @PixieEncode
5/

Before the Side Track Demo Day, we also went through a pre-selection round with @SuperteamVN.

That gave us another round of feedback on the pitch, deck, and project itself and helped us make final improvements before presenting.

Demo Day became another useful checkpoint to e communicating everything we’ve been working on.
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Replying to @PixieEncode
4/

We had a session with @namshik on Storytelling for Startups: From Product to Investor Conviction.

A product can be great, but people still need to understand why it matters.

That session helped us think more clearly about positioning, communicating value, and building a s, and investors can follow.
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Replying to @PixieEncode
3/

We had our deck review with @JosipVolarevic2.

His feedback pushed us to look at the deck through a much stronger founder and investor lens, what deserves space, where we were adding unnecessary complexity, and whether we were communicating the scale of the opportunity clearly enough.
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Replying to @PixieEncode
2/

We had a session with @jtchui_abroad on the 3-Minute Founder Pitch, where he shared how founders can communicate their project clearly when time and attention are limited.

A big takeaway was how much discipline a short pitch requires, knowing what matters most, explaining aking the audience understand why the project matters without trying to say everything.

That session gave us a much better framework for thinking about our own pitch before Demo Day.
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One thing we’ve really appreciated about the #RoadToColosseum side-track is how much support @SuperteamVN has put around builders preparing for @colosseum

It hasn’t just been about building the product, we’ve also had mentorship around pitching, storytelling, positioning, and business behind what we’re building. #ProofOfBuild
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Had an incredibly valuable session on our @RoguePiratesFun Pitch with @JosipVolarevic2 through the #RoadToColosseum by @SuperteamVN.

Getting direct feedback from Josip was greatly valuable. He pushed us to question what really deserves space in the deck, where we were adding how focused our business story needs to be, and whether we were communicating the scale of the opportunity strongly enough.

It wasn’t just feedback on slides, it was a much deeper lesson in how investors think about focus, team, business model, and ambition.

The Road to Colosseum side-track has been giving us access to mentorship, technical support, pitch reviews, and direct feedback that’s genuinely helping us prepare better for @colosseum

Huge thanks to Josip for the time, insight, and thoughtful feedback, and to Superteam Vietnam for putting this together and creating these opportunities for builders.

@solana #ProofOfBuild
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Replying to @JosipVolarevic2
Noted Sir!🫡
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My X circle
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Day 15 of building @roguepiratesfun at @indiesonsolana

Today was mostly about getting things ready for the next phase.

Worked on the new UI, fixed and refined more of the gameplay, and started preparing everything for the upcoming promo launch with @indiesonsolana. 👀

A lot ally starting to come together.

Ended the day with a really good team sync up.

Not the most chaotic day, just a solid one.

Day 15/30 🏴‍☠️
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Day 13 & 14 of building @roguepiratesfun at @indiesonsolana

A pretty fun weekend overall.

Saturday was a mix of work + chill, we had lots of game playtesting with indies, followed by our second BBQ night at the villa. 🔥

Sunday started with a session on creating content with AI bsensedotsol, who’s also been covering the @indiesonsolana journey.

Later, we finally stepped away from the laptops for a bit and went out to explore Vũng Tàu.

Tried some really good Vietnamese snacks and jelly desserts, and just had a nice evening exploring the city.

A good little weekend reset before getting back to the sprint.

Day 13 & 14/30 🏴‍☠️
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Day 12 of building @roguepiratesfun at @indiesonsolana 🏴‍☠️

I’m falling behind on the daily vlogs again. 😭

We’re getting closer to the end of the cohort, and there’s still A LOT we want to get done on Rogue Pirates before then.

So for the next few days, building > editing.

Wht see a few vlogs with 2 days mashed into one while we sprint towards the finish line. 😂

As for Day 12:

Started with a really useful Q&A with @pierredotsol from @magicblock on marketing + user funneling.

After lunch, worked on updates for ClippHanger, another game we’re hoping to launch very soon.

My laptop also completely died in the middle of work and refused to charge, which briefly took my soul with it. 💀

Thankfully Kshitij somehow brought it back to life.

Later, every team showcased their latest builds.

For Rogue Pirates, we showed some pretty big progress:
new UI, character selection, third-person gameplay, different environments, and much better ship + enemy movement.

Next up: refine the UI, improve game balance, and make enemy spawning feel much better.

The goal now is simple: get a playable version into other people’s hands ASAP.

And we ended with pool match against @MazzaBreno & @Miibzzz

@Miibzzz cleared the stripes, Breno landed the final shot.

Absolute cinema. 😂🎱

Day 12/30.
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at this point we're all just dancing with a BUGGGG!!!!🤣
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Now i’m definitely vlogging every step of building @RoguePiratesFun on @solana!😆

Check out that cool jacket!😁
Welcome to Solana High.

Class starts Thursday at 2PM UTC sharp.

Sign up to the @ecosystemcall below.👇🏼
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Day 10 & 11 of building @roguepiratesfun at @indiesonsolana 🏴‍☠️

Putting these two days into one vlog because… we basically forgot to sleep between them. XD

We shot some Rogue Pirates promo content at the beach,

got a Road to Colosseum + Demo Day walkthrough from Zang,

and had sion with @vesper792 from @MeteoraAG on community and why it matters so much in the Solana ecosystem.

Then everyone sat down together to figure out how we could make better use of the time we have left at @indiesonsolana .

Quick pool break. 🎱

Then straight back to work.

I spent most of the time refining character designs + UI, while Kshitij kept integrating new weapons into the game.

We also shared the new @RoguePiratesFun narrative and design direction with everyone and the response was really positive. 👀

We kept working…and night became morning,

we joined an Ephemeral Rollups workshop with @andyweng_ from @magicblock,

kept building, joined the Road to Colosseum side-track hackathon kickoff with @SuperteamVN

…and between all of that I literally fell asleep at the table. 💀

Two days. Almost no sleep. A LOT of building!

Day 10 & 11/30.
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Replying to @0x_peko
Sleep? what’s that!?🫩
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I’m 28,

Founder, Game visual Designer, Fashion designer

Would love to connect with other builders, artists, BD and Marketing folks
i'm 37

motion designer, animator & content creator

looking to connect with more creative builders & founders
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Day 9 of building @roguepiratesfun at @indiesonsolana

Started with a great App Store publishing session with @majicpax,

then worked with our 3D + Unity art team on getting the VFX into Rogue Pirates.

One of the highlights was an online session with Jorge @Treki33 from shared his perspective on GTM, distribution, and how games should think about reaching players in the Solana ecosystem.

Lots of notes from that one. 👀

I also spent time thinking through how we bring the game’s narrative into our marketing and content.

And finally, the day ended with a 2v2 pool match against @MazzaBreno & @Miibzzz from Solana City.

Michelle absolutely cooked us. 😂🎱

Day 9/30 🏴‍☠️
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I will survive and thrive no matter what!😤🏴‍☠️
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Day 8 of building @RoguePiratesFun at @indiesonsolana

I’ve officially fallen one vlog behind. 😭

So today’s goal is to somehow get TWO vlogs out… assuming I finish actually building Rogue Pirates first.

Also trying something new with this one: voiceover.

I’m hoping it saves ut honestly it also feels a lot more natural than trying to explain everything through text on screen.

As for Day 8:

Started with a really insightful GTM session with @ShanRasool_, followed by a discussion that gave us a lot to think about.

Then it was back to refining Rogue Pirates’ gameplay, story and characters.

Later, @JustBKhere & @majicpax playtested the game and gave us some really useful feedback. Seeing someone else actually play always exposes things you completely miss while building.

Ended the day with a little walk, exploring the area, a questionable sweet treat 😂, and finally editing this vlog.

Day 8/30.

What did you think of the voiceover style? Should I keep doing these like this? 👀
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Replying to @AdvSapna_
blahagtgbdjjdn😆
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GM everyone!

who’s locked in?

Tell me what you’re building / working on right now, would love to cheer and support🫶

I am building @RoguePiratesFun, a rogue like bullet-heaven pirate game on @solana at @indiesonsolana 🏴‍☠️
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Replying to @KshitijGajapure
Meeeeee!!!
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Replying to @KshitijGajapure
Just keep building, just keep building!😆
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Day 7 of building at @indiesonsolana 🌴

Sunday felt like a little reset.

Had @roguepiratesfun narrative brainstorming session at a beachside cafe.

Sea breeze, ships sailing past us, pirate game open on the laptop… very on theme.🏴‍☠️

And we finally locked in a narrative for the ly excited about. Can’t wait to share more.

Later, @JustBKhere & @majicpax hosted a BBQ night at the villa and I got to try a bunch of different meats for the first time.

10/10. We need to do that again and this time i wanna learn how to bbq!

There was also a random power outage, but still more pool,

and eventually we ended the night building out the Narrative Bible and updating the GDD.

A slow, fun Sunday before another big week.

p.s. Posting this at 2:30 AM where I am right now, which feels objectively like terrible timing.

But somewhere in the world, this is probably the perfect time to post. So… GM/GN/GA wherever you are 😂

Day 7/30 🏴‍☠️
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Day 6 of building at @indiesonsolana

It’s the weekend but the only change in our day is the vibe and work flow stays the same.

Playtested everyone’s games, planned how we’re going to find the first players for @RoguePiratesFun, and spent the evening finding loopholes and ore loop.

But somewhere in between, there was also:

A team pool match against @RVAClassic & Ryan from @thesensedotsol 🎱
Did my first karaoke 🎤

Not a bad Saturday.

Day 6/30 🏴‍☠️
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Day 5 of building at @indiesonsolana

Yesterday was a chill one.

Started with everyone showing what they’d built, changed and improved in their games in the first week.

Also had a progress meeting with @dezloperr & @KshitijGajapure for @Clipphanger, another game we’re getting readfew days 👀

And ended the day with a team pool match against @MazzaBreno & @Miibzzz from @PlaySolCity . 🎱

A lot of building. A lot of food. A little too much pool.

Day 5/30 🏴‍☠️
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Replying to @zangimmortal
week 1 was amazing!🫶
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Day 4 of building at @indiesonsolana

So much for my “GM + yesterday’s vlog” routine. 😂

Day 4 started at 8 AM and ended at 7 AM… the next morning.

Safe to say, we slept through the time I was supposed to edit and post this.

Started the day with a talk on being an indie with l, which turned into a whole discussion with everyone sharing what being “indie” means to them, it was a great start of the day.

Had lunch and locked in.

Had a great 1:1 with @MaxSolana24, the founder of @mattlefun, shared our game concept and talked about strategy, He gave us great ideas on how we can launch Rogue Pirates with success, execution is on us, so lets see how well we can pull this off.

locked in again.

Refined the art for Ultra Pong, assembled the game, and got to see everyone’s reaction to how fast it runs on @magicblock.

We eventually headed back to the villa, but the work followed us home.

I went through the GDD while Kshitij worked on Ultra Pong submission for the hackathon.

At some point, night became morning.

And at 7 AM, the couch finally won. 💀

Day 4/30🏴‍☠️
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Replying to @ProofOfWar_
🤯✨
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Replying to @kingfxyo
Please look out for @RoguePiratesFun , we are genuinely trying to make what people like you are looking for in Web3!

Guys this tweet genuinely made me want to drop the teaser here even when we haven't really put it out on our main X account!

I hope right people find it under this tweety players community in web3 to serve this game to right set of people!🥹

We are @X2CDotFun a game studio experimenting with games in web3 and till now we have shipped more than 10 games in a year and more are in the pipeline, our only issue till now is to find the right set of players and not the farmers which kill games fast.

If you want to be connected with us or want to stay updated on what we build then please join our discord community at discord.gg/dU323pY5Y
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lets gooooo!!!🥕🥕
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GM ☀️ Day 3 of building at @indiesonsolana

Started the day locked in.

Worked on @roguepiratesfun, and our new Pong game.

Had two great sessions with @MaxSolana24, founder of @mattlefun, and @cl4udle, cofounder of @metacraftstudio. Lots to learn from both.

Then came our 1:1 icpax & @zangimmortal and things went chaotic there. 😬

@KshitijGajapure had made some pretty big changes to the game economy.

One small problem: he forgot to brief his cofounder. Me. 🥲

So there I was, without a game-dev background, trying to understand the new economy for the first time WHILE he was explaining it to our mentors.

I got frustrated. The mentors noticed. 😂

And we walked away with some mandatory homework:

Fix the GDD. Get our first clickable version ready ASAP. Stop explaining the game and let people actually FEEL it.

Went out for some fresh air after that to clear my head…

and literally passed out on the ride back. 💀

Day 3/30 🏴‍☠️
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GM everyone!
Here’s Day 2 mini vlog of building at @indiesonsolana

Okay, technically Day 2 was yesterday. Couldn’t post this last night, but I think I accidentally found my new format: GM + yesterday’s recap. 😂

So here’s all the things that happened at IoS:

- Planned and .
- Worked on @RoguePiratesFun
- Got our workspace set up.
- Learned from our incredible mentors @bkttlapa & @majicpax
- Tried raw jackfruit for the first time (tasted like a mix of papaya, peach and a hint of orange to me.)
- somehow learned to play pool AND won my first match. 🎱

A pretty good day.

Day 2/30.
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Day 1 at @indiesonsolana wrapped up!

Here’s what we got done today:

- Everyone gave intros about themselves, and we got to know each other better

- after lunch all of us got to show the current state of our build. I loved the games everyone is making

- during the game the chance to get reviews from each other and it was super fun to bounce ideas and to hear opinions and solutions from other builders

- after that we had dinner and I got to share some of the goodies from my brand nanahana.in with everyone!

- and just more building time, didn’t finish the day yet, as I’ll be working and have a team meeting 🫡

Disclaimer: This is my very first time making content like this, so please excuse my lack of talent in the edit😬 probably will get better by day 30😏
IT’S HAPPENING.

INDIES ON SOLANA SEASON 2 🔥
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Had an amazing day in the Ho Chi Minh City yesterday! ✨

And I fell in love with Vietnam!🇻🇳
What i loved:

- That the city had some great architecture in both the historical and modern style and it blends in so well! Also i can tell that the country values art and culture a lly clean and well maintained

- youth fashion and their free living

- coffee

- food is fun (though i prefer vegetarian) 😅

- streets are super safe to walk around at night, the roadside walkways were🤌✨

- weather (was humid but windy)

this is the review after being here for 1 day, will keep sharing more😁
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Time to build cool shit with cool people!✨
@indiesonsolana
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