"Pixel art was too hard so I learned blender" 🤣
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Making some of these creatures and animating them was one of the many highlights of working on Demi! This is such an amazing video Fabian 🤣
These are some creatures in our game Demi and the Fractured Dream ~

#demiandthefractureddream #indiegame #gamedev #pcgaming #nintendo
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Peter Carlson retweeted
We just released the demo for our game "Demi and the Fractured Dream" for the Steam Next Fest. We really put a lot of effort in delivering a polished demo and we're excited for you all to dive in!

#indiegames #indiedev #gamedev #demiandthefractureddream #steamnextfest
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Peter Carlson retweeted
Blaze AutoPose is out now! 🔥

Auto Pose in Blender. It works directly on your rig after a quick setup.

Get it on @superhivemarket :
superhivemarket.com/products/blaze…

#b3d #Blender3D
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Molemadillo

See if u can find him in Demi and the Fractured Dream... I'm not even sure where he's gonna be😅

#rigging #3danimation #blender #b3d #gamedev
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Replying to @Petcson
credit goes to @flot_sammy for the awesome model!✨
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🎶ADHD + having music on while animating = this

#blender #animation #gamedev
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They're a wibblin' and a wobblin 🫨

Just wanted to show a little bit of process from the basic animation to the final result

#gamedev #blender #animation #b3d
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Replying to @Petcson
We have a demo and wishlist link up if y'all are interested at all in seeing more!
store.steampowered.com/app/1725710/De…
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Peter Carlson retweeted
Animating! With! Physics!
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Peter Carlson retweeted
Our first Indie game, Demi and the Fractured Dream. Demo is on steam now 🥳

#indiegames #indiedev #gamedev #demiandthefractureddream
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Came up with a real simple way to make these flasks look like they have liquid! 💦

1. Model glass & invert the normals
2. Model the liquid
3. Rig the liquid with a bone facing up
4. in engine apply "jiggle physics" with negative gravity

#gamedev #unity #blender #animation #b3d
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Peter Carlson retweeted
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
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Peter Carlson retweeted
一見分かりづらいカマキリの口器構造つくってみました。動画後半から注釈つきの開口になります。大あごMandibleは噛みついたり、引きちぎったりする主力武器で実はあまり動いてないです。カマや、触覚を身づくろいしてる時モショモショしてるのは小あごMaxillaのほうですね。こちらで溶かしながら獲物を結構面白くて意外と柔らかく舌のように見えるのはこれです。リプライに3Dモデルのリンクしておきますので興味ありましたら観察してみてください😁
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Doing rigging & animation on some for our creatures in Demi and the Fractured Dream! Come hang out :)

twitch.tv/petcson
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Meet the pufferlizard <3

I recorded the entire process of rigging/animation so be on the lookout for that soon™ 👀

Go find him in the sand kingdom in Demi and the Fractured Dream

#blender #animation #gamedev #b3d
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I should have put this together sooner but one of the best places to look for animation reference is Stock footage sites
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I bet his life is peaceful 🏝️ This is the newest creature for our creature pass in Demi and the Fractured dream!

Thanks @flot_sammy for texturing this buckeroo

#indiedev #blender #animation #b3d #gamedev
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🎶Its crow time bby 🎶
#animation #blender #gamedev #indiedev
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Peter Carlson retweeted
forest shopkeep
anim: @Petcson

#screenshotsaturday
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