Pinned Tweet
The Relic: First Guardian is out NOW on Nintendo Switch 2! 🥳
Want to win a key to the game on the platform of your choice? 🔑
Then follow @PerpGames, LIKE + RP, and let us know your preferred platform/region.
Winners will be announced Oct 16th!
Want to win a key to the game on the platform of your choice? 🔑
Then follow @PerpGames, LIKE + RP, and let us know your preferred platform/region.
Winners will be announced Oct 16th!
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She's only doing this for extra credit!
Yue's twin pistols will have you needing to hone your parry timing.
A crucial skill you'll need to win in #WitchTheShowdown.
Launching into Steam early access November 19th
Yue's twin pistols will have you needing to hone your parry timing.
A crucial skill you'll need to win in #WitchTheShowdown.
Launching into Steam early access November 19th
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Get the scientifically SCARiEST Horror game of all time for up to 50% off on @PlayStation until Nov 20th!
If you dare 😉
Non-VR or VR... The choice is yours
#MADiSON #HorrorGames #PS5
If you dare 😉
Non-VR or VR... The choice is yours
#MADiSON #HorrorGames #PS5
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Yes, you fight a Minotaur...
Mrs Mino infact 🐂
This powerhouse will teach you the basics, but also give you a steady challenge in #WitchTheShowdown when it launches on November 19th into #Steam Early access
Wishlist now!
#Indiegames #Anime
Mrs Mino infact 🐂
This powerhouse will teach you the basics, but also give you a steady challenge in #WitchTheShowdown when it launches on November 19th into #Steam Early access
Wishlist now!
#Indiegames #Anime
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She damaged herself to unleash this lethal combo! 💥
#WitchTheShowdown launches into early access on November 19th!
Vice City can wait 😉
Wishlist now
#WitchTheShowdown launches into early access on November 19th!
Vice City can wait 😉
Wishlist now
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Waterfalls and hidden loot. A match made in videogame heaven…
Make sure you check the waterfalls in #TheRelicFirstGuardian.
Make sure you check the waterfalls in #TheRelicFirstGuardian.
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Yuzuriha's longsword is not to be messed with! 🤺
Hardcore parry action meets deckbuilding in this relentless Boss rush!
#WitchTheShowdown launches alongside GTA 6 on November 19th
Wishlist now
#Indiegames #Animegames
Hardcore parry action meets deckbuilding in this relentless Boss rush!
#WitchTheShowdown launches alongside GTA 6 on November 19th
Wishlist now
#Indiegames #Animegames
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Patch 19 ( v1.000.028) for #TheRelicFirstGuardian is now live on #PS5
Huge patch notes below
Monster Improvements & Additions
New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added.
New ambush monsters that attack playngeons across Chapter 3 have been added.
Overhauled the overall in-game item reward system.
Rebalanced all item types and quantities across fields, dungeons, caves, and event dungeons in Chapters 1–3 to ensure exploration rewards reflect players' achievements.
When acquiring regular items (non-treasure chests), players can now obtain a wider variety of Low-Grade Enhancement Materials, Buff Items, Recovery Items, and Gold.
Event Reward Adjustments & Enhancements
Event completion rewards have been adjusted and enhanced.
Boss rewards have been updated.
Drop rewards for normal and elite monsters per chapter have been adjusted.
Field Improvements & Exploration Enhancements
Added the 'Puzzle' exploration feature to fields.
Homestead of Waiting
Landing of the Long Wait
Manor of the Faithless Children
Homestead of No Return
Forest Path of Indifference
Ashwind Grove
Silent Belfry
Courtyard of the Absent Sovereign
Traitor’s Gate
Courtyard of False Witness
Hall of the Last Toast
Alley of the Last Breath
Fields of the Lost Spring
Outlying Path of False Accusation
Forsaken Healing Grounds
Graveyard Ravaged by Greed
Barracks of the Unsent Army
Courtyard of the Fading Harvest
Seat of the Unending Reign
Polishing work has been conducted to improve terrain, base locations, player routes, and path visibility in certain areas, resulting in minor terrain adjustments.
Increased the amount of Relic Energy obtained from Memory of the Ancients. Additionally, to provide a greater sense of exploration achievement, the spawn frequency of Memory of the Ancients in the world has been reduced.
The reward amount has also been increased from 600 to 1,000.
Gameplay & Combat Improvements
Added a forced hit reaction option to player skills.
Adjusted Ultimate Skill damage for each weapon type.
Improved game controls.
Removed the feature where movement speed varied based on gamepad analog stick tilt.
Movement speed is now identical between keyboard and gamepad controls.
Adjusted the fee paid to Buff NPCs to 200 Gold.
Merchants selling enhancement materials now sell unified enhancement materials.
Growth System Improvements
Adjusted material requirements for Weapon and Relic enhancements as follows:
[Weapon Enhancement Materials]
+1 Enhancement: Forgotten Relic Fragment ×25 + Shard of Erosion ×5
+2 Enhancement: Broken Ancient Glyph ×40 + Core of Ruin ×8
+3 Enhancement: Fragment of a Secret Tablet ×60 + Remnant of Oblivion ×12
[Relic Enhancement Materials]
Awakening Stage: Forgotten Relic Fragment ×20 + Shard of Erosion ×4 + 600 Gold
Radiance Stage: Broken Ancient Glyph ×35 + Core of Ruin ×6 + 1,200 Gold
Existing items have been converted as follows:
Corrupted Magic Crystal → Forgotten Relic Fragment
Fragment of the Corrupted Abyss → Shard of Erosion
Fragment of a Distorted Soul → Broken Ancient Glyph
Core of Corrupted Magic → Core of Ruin
UI Improvements & Enhancements
Enhanced the Map System.
Added a map legend for easier identification of map symbols.
Players can now place up to 5 custom markers on the map.
Puzzle locations are now displayed on the map.
Dialogue UI now allows seamless gameplay during conversations.
The Map and Inventory can now be opened while the Dialogue UI is displayed.
Players can interact with Field Pages and Spawn Points during dialogue.
Note: Interacting with another NPC during a conversation will immediately cancel the active dialogue.
Changed Town NPC Dialogue Activation:
Town NPCs no longer trigger dialogue automatically upon approach; players must now manually interact with them to trigger dialogue.
Audio Enhancements & Additions
Enhanced audio and sound design for the following events and locations:
Cemetery of Waiting
The Unburied Cemetery
The Archive of Silence
House of the Last Ember
The Abandoned House of Scraping Echoes
The Tower of Oblivion
Village of the Stilled Laughter
The Gallows Hill in the Mist
Bloodvein of the Left Behind
Bug Fixes
Fixed an issue where the count for World Logs / Events in the Exploration Log was displayed incorrectly.
Fixed an issue where boss dialogue was not immediately triggered upon the death of a boss in multi-boss fights (2+ bosses).
Fixed an issue where the related achievement did not unlock even after fully maxing out the Two-handed Blunt Weapon skill tree.
Fixed an issue where hit effects were missing when hit by certain Elemental Attributes attacks.
Fixed an issue where players took no damage from certain monsters' fire explosion attacks.
Thanks for hanging in there with this one. As you can see it's a huge patch
Huge patch notes below
Monster Improvements & Additions
New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added.
New ambush monsters that attack playngeons across Chapter 3 have been added.
Overhauled the overall in-game item reward system.
Rebalanced all item types and quantities across fields, dungeons, caves, and event dungeons in Chapters 1–3 to ensure exploration rewards reflect players' achievements.
When acquiring regular items (non-treasure chests), players can now obtain a wider variety of Low-Grade Enhancement Materials, Buff Items, Recovery Items, and Gold.
Event Reward Adjustments & Enhancements
Event completion rewards have been adjusted and enhanced.
Boss rewards have been updated.
Drop rewards for normal and elite monsters per chapter have been adjusted.
Field Improvements & Exploration Enhancements
Added the 'Puzzle' exploration feature to fields.
Homestead of Waiting
Landing of the Long Wait
Manor of the Faithless Children
Homestead of No Return
Forest Path of Indifference
Ashwind Grove
Silent Belfry
Courtyard of the Absent Sovereign
Traitor’s Gate
Courtyard of False Witness
Hall of the Last Toast
Alley of the Last Breath
Fields of the Lost Spring
Outlying Path of False Accusation
Forsaken Healing Grounds
Graveyard Ravaged by Greed
Barracks of the Unsent Army
Courtyard of the Fading Harvest
Seat of the Unending Reign
Polishing work has been conducted to improve terrain, base locations, player routes, and path visibility in certain areas, resulting in minor terrain adjustments.
Increased the amount of Relic Energy obtained from Memory of the Ancients. Additionally, to provide a greater sense of exploration achievement, the spawn frequency of Memory of the Ancients in the world has been reduced.
The reward amount has also been increased from 600 to 1,000.
Gameplay & Combat Improvements
Added a forced hit reaction option to player skills.
Adjusted Ultimate Skill damage for each weapon type.
Improved game controls.
Removed the feature where movement speed varied based on gamepad analog stick tilt.
Movement speed is now identical between keyboard and gamepad controls.
Adjusted the fee paid to Buff NPCs to 200 Gold.
Merchants selling enhancement materials now sell unified enhancement materials.
Growth System Improvements
Adjusted material requirements for Weapon and Relic enhancements as follows:
[Weapon Enhancement Materials]
+1 Enhancement: Forgotten Relic Fragment ×25 + Shard of Erosion ×5
+2 Enhancement: Broken Ancient Glyph ×40 + Core of Ruin ×8
+3 Enhancement: Fragment of a Secret Tablet ×60 + Remnant of Oblivion ×12
[Relic Enhancement Materials]
Awakening Stage: Forgotten Relic Fragment ×20 + Shard of Erosion ×4 + 600 Gold
Radiance Stage: Broken Ancient Glyph ×35 + Core of Ruin ×6 + 1,200 Gold
Existing items have been converted as follows:
Corrupted Magic Crystal → Forgotten Relic Fragment
Fragment of the Corrupted Abyss → Shard of Erosion
Fragment of a Distorted Soul → Broken Ancient Glyph
Core of Corrupted Magic → Core of Ruin
UI Improvements & Enhancements
Enhanced the Map System.
Added a map legend for easier identification of map symbols.
Players can now place up to 5 custom markers on the map.
Puzzle locations are now displayed on the map.
Dialogue UI now allows seamless gameplay during conversations.
The Map and Inventory can now be opened while the Dialogue UI is displayed.
Players can interact with Field Pages and Spawn Points during dialogue.
Note: Interacting with another NPC during a conversation will immediately cancel the active dialogue.
Changed Town NPC Dialogue Activation:
Town NPCs no longer trigger dialogue automatically upon approach; players must now manually interact with them to trigger dialogue.
Audio Enhancements & Additions
Enhanced audio and sound design for the following events and locations:
Cemetery of Waiting
The Unburied Cemetery
The Archive of Silence
House of the Last Ember
The Abandoned House of Scraping Echoes
The Tower of Oblivion
Village of the Stilled Laughter
The Gallows Hill in the Mist
Bloodvein of the Left Behind
Bug Fixes
Fixed an issue where the count for World Logs / Events in the Exploration Log was displayed incorrectly.
Fixed an issue where boss dialogue was not immediately triggered upon the death of a boss in multi-boss fights (2+ bosses).
Fixed an issue where the related achievement did not unlock even after fully maxing out the Two-handed Blunt Weapon skill tree.
Fixed an issue where hit effects were missing when hit by certain Elemental Attributes attacks.
Fixed an issue where players took no damage from certain monsters' fire explosion attacks.
Thanks for hanging in there with this one. As you can see it's a huge patch
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What did your bedroom look like back in 2002? 🤔
Band posters, a guitar and a PC. Checks out!
#AgefieldHigh Rock The School is available now
Band posters, a guitar and a PC. Checks out!
#AgefieldHigh Rock The School is available now
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Save 35% on #AgefieldHigh Rock The School in the @PlayStation Black Friday Part one Sale!
£16.24 / €19.49 / $17.86 / Y2,717
Ends Nov 20th, so don't miss out on grabbing this coming-of-age adventure for less 💥
#Indiegames #BlackFridaySale
£16.24 / €19.49 / $17.86 / Y2,717
Ends Nov 20th, so don't miss out on grabbing this coming-of-age adventure for less 💥
#Indiegames #BlackFridaySale
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Master Difficulty in NO JOKE in #WitchTheShowdown
Tackle it yourself when the deck building parry battler launches into Steam Early Access the same day as GTA 6 on November 19th! 💥
Wishlist now
Tackle it yourself when the deck building parry battler launches into Steam Early Access the same day as GTA 6 on November 19th! 💥
Wishlist now
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Reclaim lost relic energy to power-up your Guardian. Equip a variety of brutal skills to chop enemies down in spectacular fashion ⚔️
Maybe hunt lost relic energy first, so you can unlock new skills sooner!
#TheRelicFirstGuardian is out now
Maybe hunt lost relic energy first, so you can unlock new skills sooner!
#TheRelicFirstGuardian is out now
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Introducing Mirisia!
This beastfolk doesn't pull punches.
Take on her and many more opponents, that we'll be revealing over the coming weeks until #WitchTheShowdown launches on Steam Early Access November 19th 👀
#Indiegames #Animegames
This beastfolk doesn't pull punches.
Take on her and many more opponents, that we'll be revealing over the coming weeks until #WitchTheShowdown launches on Steam Early Access November 19th 👀
#Indiegames #Animegames
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#Perceptum was nominated for 'Most Anticipated Horror' at the @HorrorGameAward s🤩
Thanks so much guys!
Make sure you vote for Perceptum, sign up for the Steam playtest, and add it to your wishlist 💜
Thanks so much guys!
Make sure you vote for Perceptum, sign up for the Steam playtest, and add it to your wishlist 💜
The nominees for Most Anticipated Horror are:
👽 Alien Isolation 2 @AlienIsolation
🪓 Bendy: The Cage @Bendy
🧑🍳 Dark Pals: The 2nd Floor @Horror_Skunx
🎸 Don't Fret @DontFretGame
🌸 Fractured Blooms @SerenityForge
🧑🌾 Grave Seasons @perfectgarbo @BlumhouseGames
🦵👶 ILL ish
🛤️ Metro 2039 @4AGames @PLAION_UK
🔍 Perceptum @DuckReaction @PerpGames
🏝️ Resident Evil Veronica @RE_Games
🪚 SAW: Genesis @BlooberTeam
🌫️ Silent Hill 1 Remake @BlooberTeam
👻 Until Dawn 2 @FirespriteGames
🌾 We Harvest Shadows @DavidWehle
Cast your vote at thehorrorgameawards.com.
Voting closes on Wednesday 11th November!
#HorrorGameAwards
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store.steampowered.com/app/4124340/Pe… (Also coming to PS5 & XBOX Series)
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ENDS SOON...
Save up to 75% in the @XBOX Shocktober Sale 💥
Do any of these catch your eye? 🤔
Pneumata – 75% OFF – £7.49 / €8.99 / $8.99
Greyhill Incident – 70% OFF – £5.99 / €7.19 / $7.19
She’s Leaving – 50% OFF – £7.12 / €8.49 / $8.49
Unsealed: The Mare – 50% OFF – EMOTIONLESS : The Last Ticket – 50% OFF – £6.49 / €7.49 / $7.49
Ends Nov 4th...
Save up to 75% in the @XBOX Shocktober Sale 💥
Do any of these catch your eye? 🤔
Pneumata – 75% OFF – £7.49 / €8.99 / $8.99
Greyhill Incident – 70% OFF – £5.99 / €7.19 / $7.19
She’s Leaving – 50% OFF – £7.12 / €8.49 / $8.49
Unsealed: The Mare – 50% OFF – EMOTIONLESS : The Last Ticket – 50% OFF – £6.49 / €7.49 / $7.49
Ends Nov 4th...
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Patch 19 for #TheRelicFirstGuardian is now live on #Steam! (coming to console soon)
This is a BIG ONE...
Monster Improvements & Additions
New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added.
New ambush monsters thatfield and dungeons across Chapter 3 have been added.
Overhauled the overall in-game item reward system.
Rebalanced all item types and quantities across fields, dungeons, caves, and event dungeons in Chapters 1–3 to ensure exploration rewards reflect players' achievements.
When acquiring regular items (non-treasure chests), players can now obtain a wider variety of Low-Grade Enhancement Materials, Buff Items, Recovery Items, and Gold.
Event Reward Adjustments & Enhancements
Event completion rewards have been adjusted and enhanced.
Boss rewards have been updated.
Drop rewards for normal and elite monsters per chapter have been adjusted.
Field Improvements & Exploration Enhancements
Added the 'Puzzle' exploration feature to fields.
Homestead of Waiting
Landing of the Long Wait
Manor of the Faithless Children
Homestead of No Return
Forest Path of Indifference
Ashwind Grove
Silent Belfry
Courtyard of the Absent Sovereign
Traitor’s Gate
Courtyard of False Witness
Hall of the Last Toast
Alley of the Last Breath
Fields of the Lost Spring
Outlying Path of False Accusation
Forsaken Healing Grounds
Graveyard Ravaged by Greed
Barracks of the Unsent Army
Courtyard of the Fading Harvest
Seat of the Unending Reign
Polishing work has been conducted to improve terrain, base locations, player routes, and path visibility in certain areas, resulting in minor terrain adjustments.
Increased the amount of Relic Energy obtained from Memory of the Ancients. Additionally, to provide a greater sense of exploration achievement, the spawn frequency of Memory of the Ancients in the world has been reduced.
The reward amount has also been increased from 600 to 1,000.
Gameplay & Combat Improvements
Added a forced hit reaction option to player skills.
Adjusted Ultimate Skill damage for each weapon type.
Improved game controls.
Removed the feature where movement speed varied based on gamepad analog stick tilt.
Movement speed is now identical between keyboard and gamepad controls.
Adjusted the fee paid to Buff NPCs to 200 Gold.
Merchants selling enhancement materials now sell unified enhancement materials.
Growth System Improvements
Adjusted material requirements for Weapon and Relic enhancements as follows:
[Weapon Enhancement Materials]
+1 Enhancement: Forgotten Relic Fragment ×25 + Shard of Erosion ×5
+2 Enhancement: Broken Ancient Glyph ×40 + Core of Ruin ×8
+3 Enhancement: Fragment of a Secret Tablet ×60 + Remnant of Oblivion ×12
[Relic Enhancement Materials]
Awakening Stage: Forgotten Relic Fragment ×20 + Shard of Erosion ×4 + 600 Gold
Radiance Stage: Broken Ancient Glyph ×35 + Core of Ruin ×6 + 1,200 Gold
Existing items have been converted as follows:
Corrupted Magic Crystal → Forgotten Relic Fragment
Fragment of the Corrupted Abyss → Shard of Erosion
Fragment of a Distorted Soul → Broken Ancient Glyph
Core of Corrupted Magic → Core of Ruin
UI Improvements & Enhancements
Enhanced the Map System.
Added a map legend for easier identification of map symbols.
Players can now place up to 5 custom markers on the map.
Puzzle locations are now displayed on the map.
Dialogue UI now allows seamless gameplay during conversations.
The Map and Inventory can now be opened while the Dialogue UI is displayed.
Players can interact with Field Pages and Spawn Points during dialogue.
Note: Interacting with another NPC during a conversation will immediately cancel the active dialogue.
Changed Town NPC Dialogue Activation:
Town NPCs no longer trigger dialogue automatically upon approach; players must now manually interact with them to trigger dialogue.
Audio Enhancements & Additions
Enhanced audio and sound design for the following events and locations:
Cemetery of Waiting
The Unburied Cemetery
The Archive of Silence
House of the Last Ember
The Abandoned House of Scraping Echoes
The Tower of Oblivion
Village of the Stilled Laughter
The Gallows Hill in the Mist
Bloodvein of the Left Behind
Bug Fixes
Fixed an issue where the count for World Logs / Events in the Exploration Log was displayed incorrectly.
Fixed an issue where boss dialogue was not immediately triggered upon the death of a boss in multi-boss fights (2+ bosses).
Fixed an issue where the related achievement did not unlock even after fully maxing out the Two-handed Blunt Weapon skill tree.
Fixed an issue where hit effects were missing when hit by certain Elemental Attributes attacks.
Fixed an issue where players took no damage from certain monsters' fire explosion attacks.
Thanks for hanging in there with this one. As you can see it's a huge patch
This is a BIG ONE...
Monster Improvements & Additions
New ambush monsters that attack players in the field and dungeons around Hillsbrad Castle in Chapter 2 have been added.
New ambush monsters thatfield and dungeons across Chapter 3 have been added.
Overhauled the overall in-game item reward system.
Rebalanced all item types and quantities across fields, dungeons, caves, and event dungeons in Chapters 1–3 to ensure exploration rewards reflect players' achievements.
When acquiring regular items (non-treasure chests), players can now obtain a wider variety of Low-Grade Enhancement Materials, Buff Items, Recovery Items, and Gold.
Event Reward Adjustments & Enhancements
Event completion rewards have been adjusted and enhanced.
Boss rewards have been updated.
Drop rewards for normal and elite monsters per chapter have been adjusted.
Field Improvements & Exploration Enhancements
Added the 'Puzzle' exploration feature to fields.
Homestead of Waiting
Landing of the Long Wait
Manor of the Faithless Children
Homestead of No Return
Forest Path of Indifference
Ashwind Grove
Silent Belfry
Courtyard of the Absent Sovereign
Traitor’s Gate
Courtyard of False Witness
Hall of the Last Toast
Alley of the Last Breath
Fields of the Lost Spring
Outlying Path of False Accusation
Forsaken Healing Grounds
Graveyard Ravaged by Greed
Barracks of the Unsent Army
Courtyard of the Fading Harvest
Seat of the Unending Reign
Polishing work has been conducted to improve terrain, base locations, player routes, and path visibility in certain areas, resulting in minor terrain adjustments.
Increased the amount of Relic Energy obtained from Memory of the Ancients. Additionally, to provide a greater sense of exploration achievement, the spawn frequency of Memory of the Ancients in the world has been reduced.
The reward amount has also been increased from 600 to 1,000.
Gameplay & Combat Improvements
Added a forced hit reaction option to player skills.
Adjusted Ultimate Skill damage for each weapon type.
Improved game controls.
Removed the feature where movement speed varied based on gamepad analog stick tilt.
Movement speed is now identical between keyboard and gamepad controls.
Adjusted the fee paid to Buff NPCs to 200 Gold.
Merchants selling enhancement materials now sell unified enhancement materials.
Growth System Improvements
Adjusted material requirements for Weapon and Relic enhancements as follows:
[Weapon Enhancement Materials]
+1 Enhancement: Forgotten Relic Fragment ×25 + Shard of Erosion ×5
+2 Enhancement: Broken Ancient Glyph ×40 + Core of Ruin ×8
+3 Enhancement: Fragment of a Secret Tablet ×60 + Remnant of Oblivion ×12
[Relic Enhancement Materials]
Awakening Stage: Forgotten Relic Fragment ×20 + Shard of Erosion ×4 + 600 Gold
Radiance Stage: Broken Ancient Glyph ×35 + Core of Ruin ×6 + 1,200 Gold
Existing items have been converted as follows:
Corrupted Magic Crystal → Forgotten Relic Fragment
Fragment of the Corrupted Abyss → Shard of Erosion
Fragment of a Distorted Soul → Broken Ancient Glyph
Core of Corrupted Magic → Core of Ruin
UI Improvements & Enhancements
Enhanced the Map System.
Added a map legend for easier identification of map symbols.
Players can now place up to 5 custom markers on the map.
Puzzle locations are now displayed on the map.
Dialogue UI now allows seamless gameplay during conversations.
The Map and Inventory can now be opened while the Dialogue UI is displayed.
Players can interact with Field Pages and Spawn Points during dialogue.
Note: Interacting with another NPC during a conversation will immediately cancel the active dialogue.
Changed Town NPC Dialogue Activation:
Town NPCs no longer trigger dialogue automatically upon approach; players must now manually interact with them to trigger dialogue.
Audio Enhancements & Additions
Enhanced audio and sound design for the following events and locations:
Cemetery of Waiting
The Unburied Cemetery
The Archive of Silence
House of the Last Ember
The Abandoned House of Scraping Echoes
The Tower of Oblivion
Village of the Stilled Laughter
The Gallows Hill in the Mist
Bloodvein of the Left Behind
Bug Fixes
Fixed an issue where the count for World Logs / Events in the Exploration Log was displayed incorrectly.
Fixed an issue where boss dialogue was not immediately triggered upon the death of a boss in multi-boss fights (2+ bosses).
Fixed an issue where the related achievement did not unlock even after fully maxing out the Two-handed Blunt Weapon skill tree.
Fixed an issue where hit effects were missing when hit by certain Elemental Attributes attacks.
Fixed an issue where players took no damage from certain monsters' fire explosion attacks.
Thanks for hanging in there with this one. As you can see it's a huge patch
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