Pinned Tweet
For @GaijinEnt , adding realism to War Thunder meant preserving its visual identity.

Art director Kirill Stupin shares how the team integrated DLSS 5 into Dagor Engine and tuned it to maintain the game’s art direction.

Read the interview 👇nvidia.com/en-us/geforce/…
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Make every ray count.

Build better-looking games with practical techniques for optimizing real-time path tracing, from smarter sampling to caching and reconstruction.

Learn more👇
github.com/NVIDIA-RTX/Whi…
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Build more detailed, dynamic ray-traced worlds with RTX Mega Geometry in DirectX 12.

Explore GPU-driven acceleration structure builds that reduce CPU-GPU sync stalls, now available in the Agility SDK preview.

Learn more: github.com/NVIDIA-RTX/Whi…
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Neural rendering with NVIDIA DLSS and RTX Kit. On-device AI characters with NVIDIA ACE.

Six updates for game developers, including RTX Spark support, @UnrealEngine tools, and the latest open-source research on character motion.🧵
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Replying to @NVIDIAGameDev
MotionBricks is open-source research for generating character motion in real time.

The latest update includes new SOMA human-motion models, downloadable checkpoints, ONNX exports and export tools, plus an interactive reference implementation built with Newton.
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Replying to @NVIDIAGameDev
Explore the updates and developer resources in our developer blog 👇

developer.nvidia.com/blog/nvidia-rt…
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NVIDIA Game Dev retweeted
Speak your next move in OMEA.

We integrated NVIDIA ACE (Parakeet) for on-device speech recognition. Our voice model runs locally on GeForce RTX.

Free demo on Steam + GeForce NOW for Steam Next Fest.
@NVIDIAGameDev
store.steampowered.com/app/4735490/
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New for RTX game developers this month ⚡️

🎮Learn about DLSS 5 with 3D-Guided Neural Rendering controls

💬NVIDIA ACE updates including an expanded speech pipeline and inference framework

🖼️RTX Kit 2026.3 featuring RTX Mega Geometry 2.0

Read more 👇developer.nvidia.com/blog/whats-new…
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NVIDIA Game Dev retweeted
Hear from @NBA2K developer, Visual Concepts, on how they tuned NVIDIA DLSS 5 to help achieve a more lifelike NBA experience in 2K27 🏀

NBA 2K27 is #RTXON 9/3. Learn more: nvda.ws/4x0xvoq
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NVIDIA Game Dev retweeted
DLSS 5 introduces 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials. Developers tune the final output for each game to bring their artistic vision to life.
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NVIDIA Game Dev retweeted
Catch up on all of the GeForce gamescom news:

⚫DLSS 4.5 Ray Reconstruction Out Now
⚫EA, Embark, & Ubisoft Coming to RTX Spark
⚫New RTX Games & Trailers
⚫CONTROL Resonant RTX 50 Series Bundle
⚫RTX Remix Updates

+ More: nvidia.com/en-us/geforce/…
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This week's Level Up With NVIDIA webinar is all about DLSS 4.5 in @UnrealEngine 5.

We'll be covering the latest DLSS 4.5 features and support for UE5, walking through scene applications, and answering your questions live.

📅 August 12th | 10AM PT

Register 👇 AC
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Check out the new NVIDIA OptiX Toolkit, a set of utilities designed to support applications utilizing the OptiX ray tracing API.

Our latest blog covers two of its debugging facilities: consistent checking of OptiX and CUDA API error codes and targeted device-side debug printing.
co/bXQhcfuwJ7
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At #SIGGRAPH2026, @edliu1105, NVIDIA Director of Applied Deep Learning Research, shared the research behind DLSS 5.

His keynote presentation explored how the game’s rendered frame grounds the model, along with the challenges and methods of preserving artistic intent, maintaining temporal consistency and delivering results in real time.

Watch here 👇 youtu.be/8X0uDU6Ru3w
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