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Today, I am officially entering the gaming industry! 🎉
It's a pleasure to join the team of Deep Worlds, a brand new studio based in Geneva, as a junior PR.
Our first game is @beautifullight a horror and immersive extraction shooter.
// Enter. Secure. Extract.
It's a pleasure to join the team of Deep Worlds, a brand new studio based in Geneva, as a junior PR.
Our first game is @beautifullight a horror and immersive extraction shooter.
// Enter. Secure. Extract.
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Been gathering lots of steamdeck feedback since we released the game two months ago.
Feels great to finally have that green checkmark for our steamdeck players!
Feels great to finally have that green checkmark for our steamdeck players!
Scavland is officially Steam Deck Verified! 🎮
Take the wasteland wherever you go!
We've also released a major controller and Steam Deck update addressing community feedback, with improvements to aiming, combat, inventory navigation, and controller customization.
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I've just signed a contract for a new full-time job starting in December. Still can't believe this is happening and it feels quite surreal to me after 6 years of being a full time content creator. But things change and I'm looking forward to this new experience. 🙂
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@beautifullight Besides, I love @MarathonTheGame 💚
(what I thought of the game at release)
x.com/Matavatar/stat…
(what I thought of the game at release)
x.com/Matavatar/stat…
My thoughts on Marathon :
(Before that, bit of context on my extraction shooter player profile)
I really miss The Cycle Frontier. It was my most favorite Extraction Shooter as it had some of the most innovative mechanics for the genre at the time. The game had lots of "QoL uite hard in terms of survivability. And the pace was really good.
I liked Arc Raiders, but had enough of the game after 1 alpha + 2 beta (prob around 60h total). Third person view + lack of interesting progression (except gear wise) + friendly oriented gameplay didn't hook me mid/long term.
After playing Marathon the whole weekend, I can definitely say it's much more than I thought. First open beta was a shit show, I definitely didn't believe the hype before the server slam considering how bad some meta game decisions were. But this time I'm hooked. Knowing Arc Raiders opened the genre to SO many players and SO many "casual / chill / coop" players, I'm not shocked lots of people are refunding Marathon. It's a very different game, much more difficult both in terms of survivability but also in terms of how un-intuitive things can be.
So here are my lists of cons and pros...
🔻 Cons :
- UI not intuitive (tho you get used to it after ~2h tbh). Some icons are hard to understand at first
- Weapon mods management is horrible (let me drag out mods + inspect weapons mods without having to equip them)
- We need a damage on runners counter in the raid summary
- I'd like to be able to batch sell (can we?)
- I genuinely think we get too much free stuff (especially agents chests)
- First map can feel boring at first. Especially compared to the other two.
- Let me zoom-in on the mini map!
- Vegetation / rocks props definitely aren't as good as interiors
- I'd like to see more UESC non-biped bots types
- Too much turrets on map 3 :')
💚 Pros:
- For the vast majority, PvP feels fair
- PvE is challenging which is good! (C'mon guys, it's really not that hard)
- The game feels very much like a Sandbox. There's a lot of mechanics combo to do
- Raids pacing is on point
- Weapons feel varied in types / gunplay
- I love how attachements make weapons rarer
- At around lvl 30, I've almost exclusively played triage. It's still fun and I still have a lot of fun time ahead discovering other shells gameplay.
- Factions skill trees are well designed and progression is quite deep.
- Meta progression is quite different from other extraction shooters. Which makes the whole thing more interesting to me. Arc Raiders cache progression and loot felt like a chore compared to this one, somehow.
- The more you progress, the more theory crafting you can do with ur shell.
- Rook (scav) cross progression with regular progression is super smart!
I really like how the game makes us find quests objectives! It's not too hard, but also don't put a marker across the map.
- Cool to have a little bit (1/3) of friend's quests xp
- Maps have events! (Most people might not know)
- Map 3 is insane in terms of level design, puzzles and dynamism
- Factions designs are all really cool. Loved their trailers
- Lore is quite deep and I'm enjoying listening to agents between quests
- Codex missions add extra progression and there's free cosmetics to unlock
- Art Direction is insane to me
- In-game atmosphere is really good
- Gameplay sound feels on point for me. Easy to hear enemies and pint point their position.
Can't wait to see what's next!
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The Battlefield Easter Egg Community celebrates its 10th Anniversary today!
We have had legendary moments, but maybe YOU want to share your personal best BFEE moment with us in comments to celebrate with us.
Thank you for being part of this Community!
❤️
We have had legendary moments, but maybe YOU want to share your personal best BFEE moment with us in comments to celebrate with us.
Thank you for being part of this Community!
❤️
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@BFEEcommunity When @Matavatar , @LeGuMeN_Fr , Montwix, and I managed to complete the "Eidolon" Easter egg in BFV—finishing it first, in a race against Jackfrags—all while live-streaming on Twitch to an audience of over 6,000 viewers, none of it would have been possible without the BFEE hunters
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@Robinlou1FR @BFEEcommunity @LeGuMeN_Fr Even my now deceased mom was there watching us! 🤍🙏
A truly unique gaming experience, probably the most memorable one for me!
A truly unique gaming experience, probably the most memorable one for me!
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Looking for some game dev mutuals and content creators who are interested in testing a game I am helping work on.
Its a melee extraction RPG with deep crafting that aims to expand beyond just the extraction loop.
Please DM me this will be under NDA.
Its a melee extraction RPG with deep crafting that aims to expand beyond just the extraction loop.
Please DM me this will be under NDA.
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Also a cool summary of the playtest.
Courtesy of > trollandalta
Courtesy of > trollandalta
We just closed our biggest Playtest so far for @beautifullight
2k players were able to play for more than 24h!
We learned A LOT and the big changes we've made earlier this year paid off 🙌
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We just closed our biggest Playtest so far for @beautifullight
2k players were able to play for more than 24h!
We learned A LOT and the big changes we've made earlier this year paid off 🙌
2k players were able to play for more than 24h!
We learned A LOT and the big changes we've made earlier this year paid off 🙌
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Got into the @beautifullight playtest.
This game is gonna be such a breath of fresh air when it comes out in early access. I played it a couple times many many months ago, and gave it a quick run earlier.
SOOOOO good
This game is gonna be such a breath of fresh air when it comes out in early access. I played it a couple times many many months ago, and gave it a quick run earlier.
SOOOOO good
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@thepoolshark @beautifullight Thanks a lot man! Lemme know if you wanna do run together on the next occasions!
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Matavatar retweeted
We'll now be using @firstlookgg to organize all our playtests!
We are looking to scale up the number of playtesters by 1k very soon™. Stay tuned for invites...
beautiful-light.firstlook.gg/signup/playtes…
We are looking to scale up the number of playtesters by 1k very soon™. Stay tuned for invites...
beautiful-light.firstlook.gg/signup/playtes…
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@Matavatar @turnedagainst @beautifullight Wait what 😭 ... I apologize after cancellation of black budget i found this game so excited 🔥
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@Albus7T @turnedagainst @beautifullight Hehehe nothing to apologize about! Happy you're excited about our game!
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@Matavatar @beautifullight this aint fair at all
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@Matavatar @beautifullight You know, right? When the game launches in early access, everything will get wiped it'll all be reset 😂
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@EmreAbiofficial @beautifullight I've been reset countless times already 🤣
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@CelebornLegend @beautifullight Can't wait to get destroyed by players with 2 hours in
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@rhaxten_ @beautifullight We make the game we would like to play so yeah!
Even tho there's something we're waiting to be implement, always something we would like to improve...
Everything is coming together 😊
Even tho there's something we're waiting to be implement, always something we would like to improve...
Everything is coming together 😊
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