I don't use to share games but this one was made by close friends, I wanted to share they work with you :)
Good job guys !
Don't hesitate to help this little team of devs by whishlisting the game !
Good job guys !
Don't hesitate to help this little team of devs by whishlisting the game !
Climb.
Dodge traps.
Don’t fall.
Help each other… or sabotage your friends.
Don’t Fall launches March 27, 2026 on Steam. Wishlist now 🦊
store.steampowered.com/app/3204770/Do…
#indiegame #gamedev #indiedev #UE5 #DontFallGame
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El Alaoui Marien retweeted
Week 2
An implementation of the Twitch API inside Unreal Engine,
handling chat, subs, bits, channel points, polls…
This is just a rough version to demonstrate the idea,
but I think there are a lot of fun things to do with it.
#UnrealEngine #UE5 #gamedev
An implementation of the Twitch API inside Unreal Engine,
handling chat, subs, bits, channel points, polls…
This is just a rough version to demonstrate the idea,
but I think there are a lot of fun things to do with it.
#UnrealEngine #UE5 #gamedev
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El Alaoui Marien retweeted
Experimenting with realtime communication
between Unreal Engine and web technologies.
Live communication between the browser and the game.
Latency feels great, and it’s really fun.
More experiments coming.
#UnrealEngine #UE5 #gamedev #realtime
between Unreal Engine and web technologies.
Live communication between the browser and the game.
Latency feels great, and it’s really fun.
More experiments coming.
#UnrealEngine #UE5 #gamedev #realtime
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📣 Don't forget to join us at Unreal Fest! You can find more details and the event link here:
unrealengine.com/en-US/events/u…
I will be presenting 'Electric Dreams': From an Idea to a Demo on day 2! 👈
#UnrealFest #EletricDreams
unrealengine.com/en-US/events/u…
I will be presenting 'Electric Dreams': From an Idea to a Demo on day 2! 👈
#UnrealFest #EletricDreams
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El Alaoui Marien retweeted
The new @UnrealEngine sample game I have been working on is finally out!!! Go check out Cropout and let me know what you think! #gamedev
unrealengine.com/marketplace/en…
unrealengine.com/marketplace/en…
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I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games :
dev.epicgames.com/community/lear…
#UE5 #Chaos #Niagara #Nanite #Shader #ElectricDreams #GDC2023
dev.epicgames.com/community/lear…
#UE5 #Chaos #Niagara #Nanite #Shader #ElectricDreams #GDC2023
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Very proud to be part of that amazing adventure.
I've been working on the Tire deformation, water impact on car, substrate material, performances and many more aspects !
Hope you enjoyed the show !
youtu.be/-lkEOEEKYD0
I've been working on the Tire deformation, water impact on car, substrate material, performances and many more aspects !
Hope you enjoyed the show !
youtu.be/-lkEOEEKYD0
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El Alaoui Marien retweeted
Unreal Engine 5.1 is out! With it Strata material authoring is available as experimental.
We collect feedback on UE Forum:
forums.unrealengine.com/t/strata-feedb…
Learn more about Strata: dev.epicgames.com/community/lear…
If you can, please try it out, write some feedback or report any issues. Thanks!
We collect feedback on UE Forum:
forums.unrealengine.com/t/strata-feedb…
Learn more about Strata: dev.epicgames.com/community/lear…
If you can, please try it out, write some feedback or report any issues. Thanks!
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Si vous etes curieux d'en apprendre plus sur le métier de Technical Artist, venez me posez des questions pendant le live ! Vendredi 22 Avril à 20h !
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The idea was to make a simple material to help low end platform using no AA or FXAA to not having a noisy procedural grid.
I'm using the fwdith function to blur the Grid
I'm using the fwdith function to blur the Grid
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Here is a personnel test of a 2D Screen Space Lighting using Raymarching
#UnrealEngine
#UnrealEngine
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Nicely done @badwolf_8988 !
My last work on #zbrush
#jasonvoorhees from #fridaythe13th
Rotopo with #Topogun
Textured with #substancepainter
Render #raytracing with #unrealengine4
More on my artstation: artstation.com/artwork/lxRYGk
@pixologic @UnrealEngine @Substance3D @cgsociety
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El Alaoui Marien retweeted
Sculpt 'em all
Final pixel ue4
#zbrush #ZBrushAtHome #pokemon #squirtle #unrealengine #ue4 #substancepainter #cgart
#cgi #3d @pixologic @zbrushworkshops @UnrealEngine @Substance3D @cgsociety
artstation.com/artwork/qA4y4n
Final pixel ue4
#zbrush #ZBrushAtHome #pokemon #squirtle #unrealengine #ue4 #substancepainter #cgart
#cgi #3d @pixologic @zbrushworkshops @UnrealEngine @Substance3D @cgsociety
artstation.com/artwork/qA4y4n
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El Alaoui Marien retweeted
Finally, after over a decade of personal research, >3 years of full time work, I am so proud to show my ultimate passion project: virtualized geometry tech we call Nanite coming in #UE5 and a demo using it running real-time on PS5.
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El Alaoui Marien retweeted
Sculpt 'em all
Final pixel ue4
#zbrush #ZBrushAtHome #pokemon #charmander #unrealengine #ue4 #substancepainter #cgart
#cgi #3d @pixologic @zbrushworkshops @UnrealEngine @Substance3D @cgsociety
artstation.com/artwork/KaqzDX
Final pixel ue4
#zbrush #ZBrushAtHome #pokemon #charmander #unrealengine #ue4 #substancepainter #cgart
#cgi #3d @pixologic @zbrushworkshops @UnrealEngine @Substance3D @cgsociety
artstation.com/artwork/KaqzDX
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Proud of my UE4 student ;)
Do you love #pokemon? So I hope you'll love my #bulbasaure ❤️ #zbrush #SubstancePainter #UnrealEngine4 #UE4
artstation.com/artwork/L21KgK
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