The Roald Dahl Museum and Story Center in Britain says it is working to combat hate and antisemitism, and is “working hard to do better.” wapo.st/3NZefDo
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Launcher retweeted
so pleased to announce that my former Launcher colleagues and I were just named a Webby honoree for "Best Writing." it includes some of our top stories from last year. I'm so honored to have worked on such a talented team washingtonpost.com/tablet/2023/02…
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“Our hypothesis isn’t that RTS is broken and that we need to fix it. It’s that our presentation was flawed.”
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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Launcher retweeted
Last year, I spent three days with Frost Giant, who are trying to build the next great RTS — a successor to genre greats like Warcraft and StarCraft.
My last story for Launcher, and Launcher's last story.
washingtonpost.com/video-games/20…
My last story for Launcher, and Launcher's last story.
washingtonpost.com/video-games/20…
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Launcher retweeted
We have one more story on the way, but today is the last day of Launcher. I was the team's newest member, and it sure was a whirlwind. washingtonpost.com/video-games/20…
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Launcher retweeted
Today is Launcher's final day. Here are some last thoughts for the road.
washingtonpost.com/video-games/20…
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Launcher retweeted
the section was a great platform for games writers to get a washington post byline. freelancing with us looks uncertain, and thats one of the things i mourn the most.
i’ll also miss having a team of designers, video editor and copy editors focused on games.
i’ll also miss having a team of designers, video editor and copy editors focused on games.
Today is Launcher's final day. Here are some last thoughts for the road.
washingtonpost.com/video-games/20…
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Launcher retweeted
.@MikeHumePost: "Attention to a part of our world as massive and influential as gaming is not optional. It is essential." washingtonpost.com/video-games/20…
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Today is Launcher's final day. Here are some last thoughts for the road.
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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Launcher retweeted
Today is Launcher’s final day of publishing. I hope that over the last 3+ years, @LauncherWP delivered the type of high-level journalism you’d expect from The Washington Post while covering games culture and its surrounding industry. 🧵
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I’d like to share some final thoughts and one last column for the site. 🧵
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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Launcher retweeted
RIP E3 2023. I really enjoyed researching this deep dive on the history of E3 and how it got its start behind the porn booths at CES in the early 90's to becoming the destination to show off next-generation consoles priced lower than their competition washingtonpost.com/video-games/20…
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A final piece from me for the inimitable @LauncherWP — a deep dive into Horizon Forbidden West and Sea of Thieves' spellbinding virtual seas courtesy of @janbartvanbeek and Mark Lucas.
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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“A lot of people ask, does the audience really care [about the water]? And we think so. We care.”
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Video games have mastered water. Thank "nerdy, hardcore" engineering.
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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How the studios behind "Horizon Forbidden West" and "Sea of Thieves" created their games’ spellbinding water.
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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Launcher retweeted
And another one.
We asked @lewis_gordon to find out how the studios behind Horizon Forbidden West and Sea of Thieves created their games’ spellbinding water.
washingtonpost.com/video-games/20…
We asked @lewis_gordon to find out how the studios behind Horizon Forbidden West and Sea of Thieves created their games’ spellbinding water.
washingtonpost.com/video-games/20…
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How game developers make water look H2O-so-good.
washingtonpost.com/video-games/20…
washingtonpost.com/video-games/20…
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