💥How to explode ANYTHING with IlluGen in a few steps?
That's what you're going to learn here!
That's what you're going to learn here!
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No Suzanne was hurt during the making of this video.
But you can break yours in IlluGen, the trial is free.
But you can break yours in IlluGen, the trial is free.
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⌛ Hourglass explosion ⌛
Cause who has time to wait for offline renders and stuff like that when doing VFX?
All assets for this effects were made using IlluGen 2 new workflows, in realtime.
Cause who has time to wait for offline renders and stuff like that when doing VFX?
All assets for this effects were made using IlluGen 2 new workflows, in realtime.
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IlluGen 2 introduces the new UV Flow, create motion from UVs and colliders. Smoke, water, fire, all blendable and stylizeable, playing in your viewport in real time.
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JangaFX Software retweeted
EmberGen 2 LPV Cloud Rendering R&D
EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
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JangaFX Software retweeted
Made an extensive tutorial about how to loop flipbooks, pack flipbooks, do frame reduction or generate new frames, create motion vectors, and a ton more! IlluGen has many tools to create, edit, and author flipbooks & sprite sheets.
youtube.com/watch?v=2U1AFH…
youtube.com/watch?v=2U1AFH…
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JangaFX Software retweeted
Yessir. I can imagine! 🫡 😂 #Halo made in Blender
Imagine it mounted right at the bow of a spaceship, firing a tungsten projectile... Mind-blowing.
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JangaFX Software retweeted
A real-time combat VFX sequence created in Unreal Engine 5, featuring missile impacts, explosions, smoke, sparks, debris, and aftermath effects.
The main fire and smoke elements were simulated in EmberGen and exported as custom flipbooks, then assembled and directed in Niagara.
The main fire and smoke elements were simulated in EmberGen and exported as custom flipbooks, then assembled and directed in Niagara.
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Anyone out there waiting for LiquiGen on MacOS? Did we mention yet that LiquiGen for MacOS comes out tomorrow? ;)
And I hear you, EmberGen on MacOS! It's coming when we have EmberGen 2 ready for a beta release, which is not tomorrow 😅
And I hear you, EmberGen on MacOS! It's coming when we have EmberGen 2 ready for a beta release, which is not tomorrow 😅
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JangaFX Software retweeted
Another epic shot rendered in #blender3d and fire smokes simulated with @JangaFX #embergen!
This one takes only 3-4 hours to render, because rendering an emmisive volumetrics is faster and the smokes light bounce is not that much
#3DCG #b3d #cgi #wildfire #prayforborneo
This one takes only 3-4 hours to render, because rendering an emmisive volumetrics is faster and the smokes light bounce is not that much
#3DCG #b3d #cgi #wildfire #prayforborneo
I rendered this in #blender3d for like straight 15 hours or so in total, fire and smoke simulated with @JangaFX EmberGen
#blender #b3d #3DCG #embergen #wildfire
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JangaFX Software retweeted
More compressible solver testing in EG2. Note I only have very basic primitive emission sources to play with, no particles & debris yet.
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Whether you hate or love, or reject or embrace AI, where do you see the future of artistry in games, or even the future of game development as a whole going? We're living in a pretty tumultuous time for artists and game developers and I'm curious, not what you *want* to happen, but what you think is actually going to happen. What does game dev look like at the professional level in 2-3 years? Does it look the same? Is everything MCP/AI assisted? Based on your prediction, are you happy or sad?
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