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I'm Ian Barreto, illustrator and designer working for IP-driven projects - collectibles, animation, games, web3.
I'm looking for long-term works providing illustration, character design, creative and visual direction for projects.
If that works for you: contact@ianbarreto.com
I'm looking for long-term works providing illustration, character design, creative and visual direction for projects.
If that works for you: contact@ianbarreto.com
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Mech O’ Lantern was the very first idea I had for Sanoween collection. Of course I had to do some mech, the urge is stronger than me.
While brainstorming ideas, I just realized I could do a pun with Jack O’ Lantern so that’s how everything came together.
Matched with Trick or Treat trait, that looks stunning! Amazing job Botak!
While brainstorming ideas, I just realized I could do a pun with Jack O’ Lantern so that’s how everything came together.
Matched with Trick or Treat trait, that looks stunning! Amazing job Botak!
NFT that owns accessories + spatial audio earbuds = @SanSound3 gets it 🔥 Avatar 1806 🔻🔻🔻
sansound.tech/avatar/loadout…
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DON'T BE AFRAID
Using references always adds to the creative process.
Don't Be Afraid was the Sanoween trait I enjoyed making the most. I started with a three-winged design, but when I finished the sketch, I felt something wasn't right. The wings looked stiff, synthetic, d some references and looked inside the avatar collection itself, and that's where I found the LIGHTWINGS trait. From there, it was just a matter of readjusting my linework to match the incredible style of the amazing Cromagnus. It was a very good experience, because I learned a bit more about how wings work, and in the end, the difference was striking.
A shout-out to @cromagnus for the incredible art direction in everything he touches.
Left: first sketch / Right: final illustration after getting refs.
Using references always adds to the creative process.
Don't Be Afraid was the Sanoween trait I enjoyed making the most. I started with a three-winged design, but when I finished the sketch, I felt something wasn't right. The wings looked stiff, synthetic, d some references and looked inside the avatar collection itself, and that's where I found the LIGHTWINGS trait. From there, it was just a matter of readjusting my linework to match the incredible style of the amazing Cromagnus. It was a very good experience, because I learned a bit more about how wings work, and in the end, the difference was striking.
A shout-out to @cromagnus for the incredible art direction in everything he touches.
Left: first sketch / Right: final illustration after getting refs.
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OH MY GOD FINALLY!!!
The Art of The Forever Winter arrives on December 1st and shares sketches, colour concepts, models, and more for the online survival game.
Here are some more previews of the book from @DarkHorseComics!
Pre-order here; link.amazon/B05zhRjEb #ad
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Halloween may be over, but I couldn't let it pass without giving a shoutout to the @SanSound3 team for the opportunity to design a big part of the accessories for Season 8 of the Soundscape Avatars!
It's always a pleasure to collaborate with people who trust your creativity and bring ideas to life.
Huge thanks to @MartyDevin and the entire team for making this happen!
It's always a pleasure to collaborate with people who trust your creativity and bring ideas to life.
Huge thanks to @MartyDevin and the entire team for making this happen!
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We are pleased to announce that Agent 005 is now finalized.
Code Name: Rook
Class: Bounty Hunter
Designed by @IanB93. It was a pleasure working with him. 🔥
Rook is major antagonist in the Monos lore. Once considered a brother to Volt, now turned Hunter. His arsenal will be a treat to reveal.
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It happened.
Had to tell the client in the middle of the call that I can't have screen sharing on Discord because of the amazing and incredible government here 💀
Had to tell the client in the middle of the call that I can't have screen sharing on Discord because of the amazing and incredible government here 💀
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Mech head. Started on sketchbook, ended in Photoshop.
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I'm available for character design and illustration for IP projects/games/animation/web3, just send an DM or email to contact@ianbarreto.com
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I'm available for character design and illustration for IP projects/games/animation/web3, just send an DM or email to contact@ianbarreto.com
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Entrei pra agência de mkt de um professor meu da faculdade, iria trabalhar junto com meus amigos também, então o local já seria familiar.
Quase todos os clientes da agência eram de uma mesma família, que brigaram entre si e quebraram. Fiquei UMA semana lá. Pouco depois a agência quebrou também (lembro da social media saindo chorando da reuniao de RH, ela tinha sido contratada junto comigo).
Quase todos os clientes da agência eram de uma mesma família, que brigaram entre si e quebraram. Fiquei UMA semana lá. Pouco depois a agência quebrou também (lembro da social media saindo chorando da reuniao de RH, ela tinha sido contratada junto comigo).
QUEM JÁ FOI DEMITIDO: qual foi o motivo REAL da demissão??? Não quero o “corte de gastos” da empresa KKKKK
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UAV drone made for recon, rescue, military and maintenance.
My personal goal is testing my skills at integrating 3D into my 2D workflow while trying out something Metal Gear like.
My personal goal is testing my skills at integrating 3D into my 2D workflow while trying out something Metal Gear like.
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Adding details at the bottom. Added a anti gravity disk underneath (lazy excuse to justify its hovering)
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Ian Barreto retweeted
WIP - Utility/Recon Drone
Finished color blocking, next step is adding some texturing and values; fine tuning details like bolts, decals, wires.
Finished color blocking, next step is adding some texturing and values; fine tuning details like bolts, decals, wires.
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