Pinned Tweet
worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome.
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
added some shading to make forest areas more foresty, plus foreground waterfalls for that sweet sweet refraction & ambiance
34
46
801
27,256
gsimone retweeted
What a weekend! Thank you 🥹
- Over 3000 reviews at ‘Overwhelmingly Positive’
- Number 1 in the UK Switch 2 charts
- Over 11,000 Player CCU
- Insane videos by huge press!?
- Over 3000 reviews at ‘Overwhelmingly Positive’
- Number 1 in the UK Switch 2 charts
- Over 11,000 Player CCU
- Insane videos by huge press!?
61
117
1,698
17,471
Design engineers in 2026 be like
motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion motion
2
1
16
592
gsimone retweeted
Think I'm finally starting to get a hang on the whole retro graphics thing. Still not great, but not awful anymore either.
Going for a sort of ps2 level of detail. One 512x512 texture, 619 polys base, 827 polys customized.
Going for a sort of ps2 level of detail. One 512x512 texture, 619 polys base, 827 polys customized.
28
83
1,097
18,355
gsimone retweeted
my vocal synth models the vocal tract as a network of branching acoustic tubes, unlike vocaloid which stitches together and pitch-shifts phoneme recordings. still working on improving naturalness by tuning it against recordings of real singers, but I'm already impressed at how cool it sounds!
I only make serious software
485
1,976
17,560
1,466,845
gsimone retweeted
I’m making a programming language called blood.
Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code.
Psychosis? Hopefully not.
blood-lang.org
Faster than rust, a powerful type system, all the power of effect systems, metaprogramming, zero-cost worktrees, semantic merging, sqlite-stored content-addressable code.
Psychosis? Hopefully not.
blood-lang.org
453
150
3,632
373,785
Experiment with forced perspective
The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression
Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression
Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
19
28
747
12,659
























