Harmony Ginger retweeted
So basically
Hobgoblins: Hehe we're gonna get you! 😈
Mushrooms: Hey you wanna get these guys? 💸
Hobgoblins: What? No way! 😨Hey these guys are sellouts!
Forest Spirits: Those guys are sellouts? 😱
Valkyries: 🙂🏹 Can't have that now.
Hobgoblins: Hehe we're gonna get you! 😈
Mushrooms: Hey you wanna get these guys? 💸
Hobgoblins: What? No way! 😨Hey these guys are sellouts!
Forest Spirits: Those guys are sellouts? 😱
Valkyries: 🙂🏹 Can't have that now.
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Divine Council drama update:
> Hobgoblins spend entire pregame taunting the forest spirit player, teasing that he'd better not find her location or he'd wipe her people out
> Myconids trade with the forest spirits, which outs their location to each other
> Myconids approach hobgoblins with intent to sell the forest spirits location to them
> Hobgoblin player informs forest spirit player that the myconids tried to sell her out
> Forest spirit player tells her allies
> Valkyries swoop down and take the myconid capital with instruction that they will lose the rest of their lands if they sell out an ally again and publicly shames the myconids for their deeds
> Players are drawing battle lines, some calling the valkyrie response disproportionate and others saying the myconids got what they deserved
We're only on round one
> Hobgoblins spend entire pregame taunting the forest spirit player, teasing that he'd better not find her location or he'd wipe her people out
> Myconids trade with the forest spirits, which outs their location to each other
> Myconids approach hobgoblins with intent to sell the forest spirits location to them
> Hobgoblin player informs forest spirit player that the myconids tried to sell her out
> Forest spirit player tells her allies
> Valkyries swoop down and take the myconid capital with instruction that they will lose the rest of their lands if they sell out an ally again and publicly shames the myconids for their deeds
> Players are drawing battle lines, some calling the valkyrie response disproportionate and others saying the myconids got what they deserved
We're only on round one
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Unlikely this turns into a full scale war though because valkyries declared that the myconids may keep the rest of their lands unless they sell out allies again.
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All my players are taking their alliance chats to DMs and not inviting me and now I don't get to see the drama unfold so now I'm going to have to watch Big Brother or follow H3H3 or something to get my drama fill 😡
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their reasoning: "we don't want it to end up on twitter" like I would ever betray you for clicks (unless you get stuck suffocating in a bag of holding 10k feet in the air)
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I got in trouble in 2004 for installing wow on the family computer because 4gb was huge and and we needed that harddrive space for family photos and schoolwork 😭
Why the fuck is the WoW forever install 50+ gigabytes?
I was gonna put it on my SSD but I kinda want more than one game on there and I'm pretty sure it won't effect its performance either way anyways
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Here's the blank map for my game before the players touch it! They will each get to terraform parts as we set up! I like the starting map so much better this time but it was also made by a friend who is a better cartographer.
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Oh also the bright colors are to keep it accessible for my 2 partially colorblind players. I've been told the colors make the map look feminine but the reason is we have colorblind people.
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Harmony Ginger retweeted
I hate to say it.
But @Gingerblast is doing the best gaming in the entire brosphere.
Little sister is out there, doing campaigns (plural) that Runequest players only ever read about in the introduction to Runequest.
But @Gingerblast is doing the best gaming in the entire brosphere.
Little sister is out there, doing campaigns (plural) that Runequest players only ever read about in the introduction to Runequest.
Each player drafted 2 domains and with those, they created their gods and chosen people and now they will spend the next month playing a 4x strategy/diplomacy game in order to create our next campaign world.
Here's what we ended up with. We actually have 3 tribes of humans on emon are human and the Lucid are human but psionic. Some homebrew here too- the Timeless are humans who trapped their souls in clockwork creations and Aos Si are based on Ori from Ori and the Blind Forest.
Overall, I'm noticing that on my second big Divine Council game, the players are submitting more serious fantasy races that they are interested in controlling and I ended up with fewer joke submissions this time as players are getting more comfortable contributing their own lore, which is great- I take it as a sign of my group maturing into more serious collaborative worldbuilders.
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Each player drafted 2 domains and with those, they created their gods and chosen people and now they will spend the next month playing a 4x strategy/diplomacy game in order to create our next campaign world.
Here's what we ended up with. We actually have 3 tribes of humans on emon are human and the Lucid are human but psionic. Some homebrew here too- the Timeless are humans who trapped their souls in clockwork creations and Aos Si are based on Ori from Ori and the Blind Forest.
Overall, I'm noticing that on my second big Divine Council game, the players are submitting more serious fantasy races that they are interested in controlling and I ended up with fewer joke submissions this time as players are getting more comfortable contributing their own lore, which is great- I take it as a sign of my group maturing into more serious collaborative worldbuilders.
Here's what we ended up with. We actually have 3 tribes of humans on emon are human and the Lucid are human but psionic. Some homebrew here too- the Timeless are humans who trapped their souls in clockwork creations and Aos Si are based on Ori from Ori and the Blind Forest.
Overall, I'm noticing that on my second big Divine Council game, the players are submitting more serious fantasy races that they are interested in controlling and I ended up with fewer joke submissions this time as players are getting more comfortable contributing their own lore, which is great- I take it as a sign of my group maturing into more serious collaborative worldbuilders.
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I noticed this time we have different cultural influence too. This time different players went with a Greek, Persian, Japanese, Korean, Norse, Polynesian, and Roman theme whereas the others are from fantasy stories.
Last time we had West African, Aztec, Americana, and Creole
Last time we had West African, Aztec, Americana, and Creole
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Pro-tip for players in online 4x/braunstein style games: every alliance has two group chats. If you're in an alliance with only one group chat, it's time to ready your armies.
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Just came out that the instigating factor behind this war- the assassins sent to kill the war god's people- had nothing to do with the halflings. Their homeland was burned to the ground in retaliation for assassins secretly sent by elves!
The most consequential battle ever fought in my campaign resolves tomorrow. The forces of evil have all banded together to take out the halflings once and for all. Everyone is throwing resouces at different sides. If the halflings fall, many others fear they could be next.
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Harmony Ginger retweeted
Last one for the night. I don't know, I think I may need to take him into the vet
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in retrospect it was silly of me to expect any form of twitter consensus on how this should work
Logistical question for a 4x game.
Player A sends a settler to establish a settlement in Player B's territory. When this happens, Player B has the option to attack Player A's settler and prevent him from establishing a settlement.
In the case that Player B attacks, which player does it make more sense for the game rules to consider the defense?
I've had players argue that A is defending his settler and B is defending his land, but I would prefer the more intuitive option. It matters for some in-game effects.
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Logistical question for a 4x game.
Player A sends a settler to establish a settlement in Player B's territory. When this happens, Player B has the option to attack Player A's settler and prevent him from establishing a settlement.
In the case that Player B attacks, which player does it make more sense for the game rules to consider the defense?
I've had players argue that A is defending his settler and B is defending his land, but I would prefer the more intuitive option. It matters for some in-game effects.
Player A sends a settler to establish a settlement in Player B's territory. When this happens, Player B has the option to attack Player A's settler and prevent him from establishing a settlement.
In the case that Player B attacks, which player does it make more sense for the game rules to consider the defense?
I've had players argue that A is defending his settler and B is defending his land, but I would prefer the more intuitive option. It matters for some in-game effects.
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More info: normally you use an action to attack, but when someone settles or even passes through your territory, you can do it for free.
Also, I'm not looking for a moral argument, all I want is from a game rules perspective, which side would you assume to be using the rules for defense and which side offense.
Also, I'm not looking for a moral argument, all I want is from a game rules perspective, which side would you assume to be using the rules for defense and which side offense.
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