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🚨 EXOSHOCK IS OUT NOW IN EARLY ACCESS!

$19.99 on Meta Quest 3/3S, PCVR & PC.

Play solo offline with AI teammates or squad up in 4-player co-op. Full VR & PC cross-play.

Steam: store.steampowered.com/app/3549390/EX…
Meta: meta.com/experiences/ex…

COMMAND THE CHAOS.
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Exoshock retweeted
⚡bHaptics × @ExoshockVR ⚡
Meet the TactSuit Air Onyx: EXOSHOCK Edition.
🎮 EXOSHOCK game key
🔥 Exclusive badge
🎽 Exclusive mesh lining
Limited stock. Once it’s gone, it’s gone.
👉 More info: bhaptics.com/shop/buy-tacts…

#bHapticsReady #EXOSHOCK #MetaQuest #SteamVR
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EXOSHOCK is all about intense, visceral combat. Native bHaptics support takes that immersion even further. Feel every hit! 💥
EXOSHOCK is out now. 💥
PC or VR, feel it with TactSuit.

The Limited Edition EXOSHOCK Bundle is on promotion now.

#EXOSHOCK #TactSuit
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Exoshock retweeted
EXOSHOCK enters Early Access with full VR and PC cross-play. Team up in four-player sci-fi PvE missions on Quest, SteamVR, and flatscreen PC: vrtodaymagazine.com/exoshock-early…

@ExoshockVR

#VR #MetaQuest #SteamVR #GameNews
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Exoshock retweeted
Absolute chaos in an end-game mission with the boys in @ExoshockVR .

Enemy pressure builds the longer you hold, so things got spicy here. #ad
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Exoshock retweeted
⚡EXOSHOCK is out now in Early Access on Meta Quest and Steam!
💥Dive into visceral sci-fi PvE combat with native bHaptics support and cross-play between VR and flatscreen.
👉More info: bhaptics.com/games/experien…
#bHapticsReady #MetaQuest3 #SteamVR
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Exoshock retweeted
I’ve been having a very good time with Exoshock. Glad to see it finally launching in early access.

Let’s go!
EXOSHOCK is an arcade extraction shooter with no loot, no gear loss, just randomized contracts and relentless gunfights. Pete's been playing since the Founders Edition. His full impressions are up now.

youtu.be/shM3E9j4GP4
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Exoshock retweeted
VR shooter Exoshock is out now in Early Access on Quest 3 and PC VR via Steam.

Details here: uploadvr.com/exoshock-out-n…
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1 DAY TO GO!

EXOSHOCK launches TOMORROW, October 29, in Early Access!

Squad up and get ready for intense sci-fi combat with full cross-play between VR & PC.

Meta Quest: meta.com/experiences/ex…

Steam: store.steampowered.com/app/3549390/EX…
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EXOSHOCK releases October 29 in Early Access.

The Firefight Redefined. Solo or 4-player co-op.
VR & PC players. Same squad. Full cross-play.

Watch the release date trailer:

WISHLIST NOW:
Steam:
store.steampowered.com/app/3549390/EX…
Meta Quest 3/3S:
meta.com/experiences/ex…

COMMAND THE CHAOS.
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Replying to @ExoshockVR
Trailer by: @DemoAkuro
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We've reworked grenades in EXOSHOCK to make them more powerful, reliable, and rewarding to use. 🪖

Impact grenades now detonate directly on enemies with a 4m blast radius, while timed grenades have a 6m core radius and 12m fragmentation radius.

We've also improved collision sions interact with environmental cover, making damage more consistent and predictable.

These improvements focus on enemy damage, while player damage and blast ranges remain unchanged.

The goal is to make every well-placed grenade count!
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A look at the sheer scale of EXOSHOCK's massive, sprawling starships. 🚀

Here's some raw footage captured directly from Unreal Engine, showcasing what we believe are some of the largest maps in VR!
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Please don't make us add monkey movement 🥺
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Replying to @ExoshockVR
Wishlist to keep the monkey movement out of Exoshock, PLEASE 😭 linktr.ee/exoshockvr
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AI Perception & Aiming Improvements 🤖

We've made some changes to how enemy AI processes its surroundings to help improve performance, especially when larger groups of enemies are active.

AI perception checks are now spread across multiple frames to reduce CPU load, while aimievery frame to maintain smooth and consistent combat behavior.

Still pushing ahead for Early Access 🦾
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Performance has been a major focus this week. 🏎️

We’ve made targeted optimizations to held weapons, AI movement, and perception based on profiling.

Here’s a look at the latest flatscreen development build. More multiplayer testing and profiling still to come.
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Tonight's work fixed a long-standing issue with AI cover detection, where the player's collision could mistakenly register as protection even when enemies were exposed.

Infantry now favor firing positions closer to cover, with more responsive movement in and out of protection. adjusted to favor open spaces, though this still needs more tuning.

Also refined AI positioning and friendly spacing, stopped enemies from targeting Seekers, and restored the critical-health audio cue to make dangerously low health more apparent.
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A huge THANK YOU to everyone who played and shared feedback during the Open Beta. A lot of the latest work has come directly from what we saw and heard from players.

Mission starts now have a short grace period before enemies begin spawning, scaling with Resistance Level. lso been adjusted for a more direct, traditional feel, alongside recoil and weapon handling tweaks across both flatscreen and VR.

We’ve also reorganized parts of the lobby to make key stations easier to find, and improved objective readability so destroyed generators are much clearer at a glance.

More fixes and tuning are still underway.
Thanks for being here on this journey with us!
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FINAL DAY.🚨

The EXOSHOCK Open Beta will be switched off tomorrow, September 28th.

If you haven’t jumped in yet — or want to get a few final runs in with your squad — tonight is your last chance to play before Early Access.

Play free on Meta Quest 3/3S, SteamVR, and Steam:
discord.com/invite/MexUaeM…

🎥 Already captured a great moment? The EXOSHOCK Clip Contest is still open until October 1st.
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