Pinned Tweet
IT'S OUT NOW! ⚔️
The Crypts of Carith: Chapel Cellar Demo is now LIVE!
Descend beneath the Chapel, explore the hidden crypts, fight monsters, uncover secrets and try to survive.
Play the demo now on Steam: store.steampowered.com/app/4677900/Cr…
#DungeonCrawler #TurnBasedRPG #IndieGame #RPG
The Crypts of Carith: Chapel Cellar Demo is now LIVE!
Descend beneath the Chapel, explore the hidden crypts, fight monsters, uncover secrets and try to survive.
Play the demo now on Steam: store.steampowered.com/app/4677900/Cr…
#DungeonCrawler #TurnBasedRPG #IndieGame #RPG
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Evermoore Studios retweeted
#FF @ProperDuckGames @JnthnHdrck @EvermooreStudio @sqb_dev @OTGGamer @ToddBrison @Tim_Denning @SRoniu @gizmocrowd_inc @Grumpyface @voidsayer
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Evermoore Studios retweeted
Underkeep is out! ⚔️💪
A huge thank you to everyone who helped bring #Underkeep to life. Our talented freelancers, testers, translators, and, of course, the amazing community that kept us going throughout development.
See you in the dungeon!
Underkeep on Steam: store.steampowered.com/app/2411200/Un…
Underkeep on GOG: gog.com/en/game/underk…
#dungeoncrawler #RPG #indiegame
A huge thank you to everyone who helped bring #Underkeep to life. Our talented freelancers, testers, translators, and, of course, the amazing community that kept us going throughout development.
See you in the dungeon!
Underkeep on Steam: store.steampowered.com/app/2411200/Un…
Underkeep on GOG: gog.com/en/game/underk…
#dungeoncrawler #RPG #indiegame
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Evermoore Studios retweeted
I honestly don’t know how indie devs do it…
You have to make the game, be the content creator, the marketer, the PR person and everything else in between.
It’s a fucking lot.
A few weeks ago I offered to help with marketing and looking back, I probably jumped the gun a little. We weren’t quite ready.
But we are now.
So I want to offer one indie developer completely free marketing support, right through to launch.
If you’re a solo dev or small indie team with an upcoming game and you’d be willing to let me and the team take over your marketing, drop your game below.
We’ll pick a game this week and organise a call with you.
We want to help get your game seen, put ourselves to the test and hopefully build a great case study along the way.
Let’s see what you’ve been working on. 🫶🏻
You have to make the game, be the content creator, the marketer, the PR person and everything else in between.
It’s a fucking lot.
A few weeks ago I offered to help with marketing and looking back, I probably jumped the gun a little. We weren’t quite ready.
But we are now.
So I want to offer one indie developer completely free marketing support, right through to launch.
If you’re a solo dev or small indie team with an upcoming game and you’d be willing to let me and the team take over your marketing, drop your game below.
We’ll pick a game this week and organise a call with you.
We want to help get your game seen, put ourselves to the test and hopefully build a great case study along the way.
Let’s see what you’ve been working on. 🫶🏻
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Evermoore Studios retweeted
#FF @ryandoublevee @EvermooreStudio @EndBossGames @take10animation @TencahGames @ryuha_studio @katanagamestd @TheRetroRoomRoo @re_skob
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Evermoore Studios retweeted
More gameplay from my original Sega Mega Drive game!
My music still needs improvement, but I wanted to create a peaceful atmosphere for the first forest during the day.
More updates soon!
#MegaDrive #SegaGenesis #SGDK #wellofamber
My music still needs improvement, but I wanted to create a peaceful atmosphere for the first forest during the day.
More updates soon!
#MegaDrive #SegaGenesis #SGDK #wellofamber
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Evermoore Studios retweeted
Some people were asking if the environments would be more dynamic and here is the first step.
Still a WIP, but Oliver has been working his dark magic for Halloween and the trees and foliage now move.
Still a WIP, but Oliver has been working his dark magic for Halloween and the trees and foliage now move.
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Evermoore Studios retweeted
We're absolutely floored by the response to our Knightmare trailer and underestimated how big the reaction would be! We are so excited about the game and to be working with Hugo Myatt. Thanks so much for all the kind words and shares. More to come soon!
#indiegame #treguard
#indiegame #treguard
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Crypts of Carith has entered @DrIncompetent1 's Dungeon Crawler Tier List
"Solid" As a solo dev against such competition, I'll take it!
Give it a watch to see all the other awesome crawlers.
youtube.com/watch?v=rb-2JA…
"Solid" As a solo dev against such competition, I'll take it!
Give it a watch to see all the other awesome crawlers.
youtube.com/watch?v=rb-2JA…
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Evermoore Studios retweeted
There has been so much focus on AI this Steam Next Fest, I feel that a lot of games are being overlooked for how good they are. I have found heaps of interesting new demos, I think it's been a great round this time.
Here are 3 that I really enjoyed and played all the way through.
Here are 3 that I really enjoyed and played all the way through.
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Evermoore Studios retweeted
October Steam Update post for Crypts Of Carith
In this, I talk about all the changes that have been happening to Carith, show off some pretty pictures, and discuss the roadmap!
store.steampowered.com/news/app/33426…
#GameDev #IndieDev #IndieGame #RPG
In this, I talk about all the changes that have been happening to Carith, show off some pretty pictures, and discuss the roadmap!
store.steampowered.com/news/app/33426…
#GameDev #IndieDev #IndieGame #RPG
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Evermoore Studios retweeted
KNIGHTMARE IS BACK! An official point-and click adventure game based on the classic TV series - with actors from the original show. Coming 2027.
But just remember - it's only a game...isn't it?
But just remember - it's only a game...isn't it?
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Evermoore Studios retweeted
#FF @ryandoublevee @EvermooreStudio @EndBossGames @take10animation @TencahGames @ryuha_studio @katanagamestd @TheRetroRoomRoo @re_skob
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Evermoore Studios retweeted
Every day we read comments online about how sad it is print magazines don’t exist anymore…
But we’re out here at conventions, conferences, and expos each and every weekend showing that they do
Every time we’re met with shocked expressions and so many comments like “wow, this !”
The market is smaller now than it was in 1995, that is true. But the bigger problem from our perspective is the fact that what we (and so many like us) do is buried, hidden away from the mainstream
Debug has thousands of readers, despite this, and we’re so excited to see how many more we can inform, educate, and entertain 😊
But we’re out here at conventions, conferences, and expos each and every weekend showing that they do
Every time we’re met with shocked expressions and so many comments like “wow, this !”
The market is smaller now than it was in 1995, that is true. But the bigger problem from our perspective is the fact that what we (and so many like us) do is buried, hidden away from the mainstream
Debug has thousands of readers, despite this, and we’re so excited to see how many more we can inform, educate, and entertain 😊
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October Steam Update post for Crypts Of Carith
In this, I talk about all the changes that have been happening to Carith, show off some pretty pictures, and discuss the roadmap!
store.steampowered.com/news/app/33426…
#GameDev #IndieDev #IndieGame #RPG
In this, I talk about all the changes that have been happening to Carith, show off some pretty pictures, and discuss the roadmap!
store.steampowered.com/news/app/33426…
#GameDev #IndieDev #IndieGame #RPG
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Evermoore Studios retweeted
#FF @ryandoublevee @EvermooreStudio @EndBossGames @take10animation @TencahGames @ryuha_studio @katanagamestd @TheRetroRoomRoo @re_skob
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Evermoore Studios retweeted
That is so awesome! Bring back oil paintings for classic Fantasy art!
A few people were asking about the new keyart for the game so here it is.
It's an actual oil painting by Matthew Stawicki @StawickiArt . Yep, an actual physical piece of art by a real artist. I had to compress it for this post, the original file is massive.
We wanted someone e old school Dungeons and Dragons art that we remember. Oliver was reading some Dragonlance books at the time and noticed Matt was the one who had done a lot of the covers (I loved his Dragons of a Fallen Sun cover) so we contacted him and he agreed to do the commission.
I think it represents the game really well.
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Evermoore Studios retweeted
A few people were asking about the new keyart for the game so here it is.
It's an actual oil painting by Matthew Stawicki @StawickiArt . Yep, an actual physical piece of art by a real artist. I had to compress it for this post, the original file is massive.
We wanted someone e old school Dungeons and Dragons art that we remember. Oliver was reading some Dragonlance books at the time and noticed Matt was the one who had done a lot of the covers (I loved his Dragons of a Fallen Sun cover) so we contacted him and he agreed to do the commission.
I think it represents the game really well.
It's an actual oil painting by Matthew Stawicki @StawickiArt . Yep, an actual physical piece of art by a real artist. I had to compress it for this post, the original file is massive.
We wanted someone e old school Dungeons and Dragons art that we remember. Oliver was reading some Dragonlance books at the time and noticed Matt was the one who had done a lot of the covers (I loved his Dragons of a Fallen Sun cover) so we contacted him and he agreed to do the commission.
I think it represents the game really well.
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