GPU crashes are hard to debug, especially on players' PCs. DirectX Dump Files are now ready for retail games: capture GPU crash data with Agility SDK 1.620 and analyze it in PIX 2610.28 on any PC.
devblogs.microsoft.com/directx/direct…
devblogs.microsoft.com/directx/direct…
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Now available: Agility SDK 1.620 retail + 1.722 preview! 1.620 adds retail support for DirectX Dump Files + Partial Graphics Programs. 1.722 preview adds new DXR features for clustered geometry, partitioned TLAS, and indirect AS builds. Check out our blog: devblogs.microsoft.com/directx/agilit…
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Auto SR is expanding to Intel Core Ultra Series 3 processors, now with support for 1080p input resolutions! 🎮
Learn more about Auto SR and how to get the most out of it in our latest DirectX Developer Blog:
devblogs.microsoft.com/directx/autosr…
Learn more about Auto SR and how to get the most out of it in our latest DirectX Developer Blog:
devblogs.microsoft.com/directx/autosr…
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We're working to make it easier for developers to find and fix GPU crashes on Windows. Today, we're excited to announce the DirectX Dump Files Preview!
Learn more here: devblogs.microsoft.com/directx/dx-dum…
Learn more here: devblogs.microsoft.com/directx/dx-dum…
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Advanced Shader Delivery is now generally available in the Xbox PC app — no Xbox Insider signup required! AMD has also expanded ASD support to RDNA 1 through RDNA 4, and Forza Horizon 6 showcases 95% faster load times on day one. See here for more: devblogs.microsoft.com/directx/advanc…
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Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: devblogs.microsoft.com/directx/shader… devblogs.microsoft.com/directx/d3d12-…
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GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out devblogs.microsoft.com/directx/?p=130…
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Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
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We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! devblogs.microsoft.com/directx/standa…
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: khronos.org/events/shading…
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: khronos.org/events/shading…
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Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: devblogs.microsoft.com/directx/agilit…
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Great news for PC gamers! Shader compilation pain is over. Find out more here: devblogs.microsoft.com/directx/introd…
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We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: devblogs.microsoft.com/pix/pix-2412-1…
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DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem:
blogs.windows.com/windowsdevelop…
blogs.windows.com/windowsdevelop…
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🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV
Read about it here: devblogs.microsoft.com/directx/direct… #DirectX #SPIRV
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The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: devblogs.microsoft.com/directx/sigma-…
#SiGMAjobs
#SiGMAjobs
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PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more:
devblogs.microsoft.com/pix/pix-2408-0…
devblogs.microsoft.com/pix/pix-2408-0…
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🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes.
Get all the details and download now: github.com/microsoft/Dire…
Get all the details and download now: github.com/microsoft/Dire…
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We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: devblogs.microsoft.com/directx/d3d12-…
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We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: devblogs.microsoft.com/directx/step-f…
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🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: aka.ms/AutoSR 🎮
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