Pinned Tweet
Happy #PortfolioDay!
I'm Ave, a Lead Animator based in the Philippines. :)
Here's some of my work! 🎸⚔️🎮
#Animation #Gameplay #3DArt
I'm Ave, a Lead Animator based in the Philippines. :)
Here's some of my work! 🎸⚔️🎮
#Animation #Gameplay #3DArt
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I've got exciting news! My brand-new class “Painterly Combat Animation: From Character Creation to Final Render” is launching soon on Coloso Global
To celebrate, Coloso and I have prepared an 𝐞𝐱𝐜𝐥𝐮𝐬𝐢𝐯𝐞 𝐃-𝟕 $𝟓𝟓 𝐂𝐨𝐮𝐩𝐨𝐧 just for you!
lnkd.in/gNjzv-ii
To celebrate, Coloso and I have prepared an 𝐞𝐱𝐜𝐥𝐮𝐬𝐢𝐯𝐞 𝐃-𝟕 $𝟓𝟓 𝐂𝐨𝐮𝐩𝐨𝐧 just for you!
lnkd.in/gNjzv-ii
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Calling this done!
Created my own painterly characters, modeled, textured, rigged, and animated.
Are you curious on how this was made?
Stay tuned! :D
#3dart #3danimation #animation #blender #b3d #gamedev
Created my own painterly characters, modeled, textured, rigged, and animated.
Are you curious on how this was made?
Stay tuned! :D
#3dart #3danimation #animation #blender #b3d #gamedev
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I am LEGIT!
In compliance with BIR Revenue Memorandum Circular No. 38-2026
Thank you for your continued trust and support! 📷
BIR SEAL BADGE
In compliance with BIR Revenue Memorandum Circular No. 38-2026
Thank you for your continued trust and support! 📷
BIR SEAL BADGE
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You do bleed!!
Fight choreography by Ubisoft PH Anim Team
#AssassinsCreedBlackFlagResynced
#animation #3dAnimation
Fight choreography by Ubisoft PH Anim Team
#AssassinsCreedBlackFlagResynced
#animation #3dAnimation
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Ave Espelita retweeted
Making 3D animation feel genuinely 2D used to mean manually modeling weird, distorted meshes for every single smear frame.
Now, a free Blender add-on handles it automatically.
SMEAR—developed as part of a SIGGRAPH 2024 research paper—lets you bake procedural elongated ultiples, and speed lines directly along your object's trajectory.
You get full Geometry Node controls over length, noise patterns, and speed thresholds, without destroying your original rig or animation.
If you animate in 3D, do you prefer procedural stylization tools like this, or do you still prefer sculpting smear frames by hand? #b3d #3danimation #geometrynodes
Now, a free Blender add-on handles it automatically.
SMEAR—developed as part of a SIGGRAPH 2024 research paper—lets you bake procedural elongated ultiples, and speed lines directly along your object's trajectory.
You get full Geometry Node controls over length, noise patterns, and speed thresholds, without destroying your original rig or animation.
If you animate in 3D, do you prefer procedural stylization tools like this, or do you still prefer sculpting smear frames by hand? #b3d #3danimation #geometrynodes
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Back in ACBF this one was a bit janky.
youtu.be/zP-y4D09Umc?si…
I created a custom animation to sell the swinging momentum from the collapsing platform as Kenway falls.
Thanks Jhas Borromeo for the implementation!
#AssassinsCreedBlackFlagResynced
youtu.be/zP-y4D09Umc?si…
I created a custom animation to sell the swinging momentum from the collapsing platform as Kenway falls.
Thanks Jhas Borromeo for the implementation!
#AssassinsCreedBlackFlagResynced
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Rope burns no more!🔥🚫
Here I added an additional rope so Kenway doesn't use his hands on the zipline itself .
I also made Kenway swing more from side to side, giving his version of the zip line a more chaotic and uncontrolled pirate feel.
#AssassinsCreedBlackFlagResynced
Here I added an additional rope so Kenway doesn't use his hands on the zipline itself .
I also made Kenway swing more from side to side, giving his version of the zip line a more chaotic and uncontrolled pirate feel.
#AssassinsCreedBlackFlagResynced
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Proud to share one of my contributions on Assassin's Creed: Black Flag Resynced!
⚔️
El Tiburon Phase 2 Takedown
I was in charge of fight choreography, mocap direction, animation and camera direction.
⚔️
El Tiburon Phase 2 Takedown
I was in charge of fight choreography, mocap direction, animation and camera direction.
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Ave Espelita retweeted
A test of animating in different styles! This is for an upcoming masterclass I'm giving at BFX Festival.
5 hours worktime for these tests. One more to go! #animation
5 hours worktime for these tests. One more to go! #animation
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Ave Espelita retweeted
Keeping the ball rolling with two CYBERPHONK streams back to back :)
Sunday 28th 7:30pm BST / 11:30am PT
twitch.tv/arranbaker
Sunday 28th 7:30pm BST / 11:30am PT
twitch.tv/arranbaker
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Ave Espelita retweeted
We now have screenspace matching thanks to @ehsanAnim 's Twosify tool! Thanks for producing this.
Streaming in just under an hour at twitch.tv/arranbaker
5:00pm BST / 9:00am PT
Streaming in just under an hour at twitch.tv/arranbaker
5:00pm BST / 9:00am PT
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